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Co-Orbital_Planets

> 17.2.1 Joining a Garrison > … Units that garrison a terrain feature are removed from the battlefield and are assumed to be ‘inside’ the terrain feature. I think due to this specification in the rules, Blood Taunt won’t be able to move the unit, as they’d have to be on the battlefield to be able to move. Same reasoning for why leaving a garrison is done like an ambush/teleport, because the models don’t have an original position anymore they are instead set up on the battlefield.


TechnoCreative01

I was thinking the same, but i found out that in new faq for ko units embarked on their ships can be affected by things such as blood taunt and the ships are treated as a garrison. So it seems that the same apllies for normal garrisons


Shiki_31

The way I see it is that blood taunt can't pull units out of garrisons and transports, sadly. The KO FAQ says that effects that are essentially a redeploy can be used on units that are embarked (all of these effects only target friendly units), much the same as you can give an order to an embarked unit. Blood taunt would have to target a separate unit on the battlefield, and since garrisoned and embarked units aren't, according to the rules, actually there, it won't work. Specifically for embarked units, blood taunt wouldn't work since the unit can't actually *move* while they're in a skyvessel, only disembark. Via extreme technicality, though, an enemy-garrisoned terrain piece is treated as an enemy unit. Thus, under a very literal interpretation of the rules, blood taunt *can* be used to move the *garrison itself*. I wouldn't go and attempt this, however.


Teh-Duxde

Moving the garrison itself is absolutely hilarious and you should absolutely attempt it! FAQ for blood taunt also states that if the target cannot move then the ability has no effect. I assume this would apply to garrisoned units for all the reasons stated above.