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Ragewind73

Hey there, you nailed it on the head it can be a consistent source of 6-12 damage to a vehicle. After their main job is done they can dish for dev wounds on other targets and attempt to complete objectives as they are fast. Its a “cheap” unit so its “ok” if they die if you need to expose them to do their jobs


MLantto

I think you understood them right. Especially against tougher vehicles like land raiders the haywires are very good. Bright lances with their ap3 bounce a lot against 2+ save with armor of contempt. The main difference in what you see is if you go small 2-man units or a big 4-man. The main advantage of the bigger unit is that it’s a very good target for guide and fire and fade. The drawback is that you almost have to use FnF every turn or they’ll get blown out instantly.


ElderThelAkai

The 2-bike unit is also a really sweet spot with Expert Crafters. 4 shots of Haywire with a hit and wound reroll is great consistency. Not being able to run 3 or 6 anymore is sorely missed!


drevolut1on

Depends on matchup, but I often use them for backfield screening and then later turn midboard scoring/secondaries. In some matchups, they're better for early aggression -- whether helping drop a key transport/vehicle, clearing chaff off objectives or move blocking. I run them with haywire/zephyrglaives for this reason.


ElderThelAkai

I think the Star Bolas gets more emphasis at present, but I'm with you on the zephyrglaives. That's not to say the argument isn't there for the star bolas, they do good work. The zephyrglaive ain't quite what it used to be but I really like having the melee option. Some of that too is the mental game, when your opponent is aware that the unit *has* melee potential regardless of whether it's *good* melee potential.


uonlyhad1job

I'll probably mag the rider's arms at the very least because as my good friend puts it, "You will drop them some day and that's what will break."


AdCuckmins

Devs on 4+ 3 dam vs vehicles


joe_sausage

https://youtu.be/4RRHydLwFEw?si=JaIbZPFiYkubhHEK As usual, Brent from CWE has you covered.


uonlyhad1job

I think I just hopped by that when it was released, thanks


BjornJacobsen

Just to add to what has already been said, they give you something to use your 4's and 5s for with fate dice. With your rerolls from the detachment and slow rolling the wound rolls, its surprisingly often you end up having wounded three times and then being able to pick a 4 from your fate dice pool to for the last wound and pop a 10-12W vehicle.


uonlyhad1job

Little tips like that is why I ask these questions. Thank you.