Meowscarada’s. That passive’s 60s cd is just too low when combined with double team on an 8s cd or Trailblaze at 6.5s cd. I genuinely don’t feel like meow ever outplays me when they have get out of jail free cards on such low cooldowns.
At least with glaceon it’s only that passive and it procs on any cc so you can poke it and waste it. You can’t waste meow’s since it’s an Hp condition.
I agree with Meow. But for Glaceon, the fact that it resets everytime they respawn just doesn’t make sense to me, especially for an ability given to an attacker
Yeah that is silly. But when all it takes is a red buff and one basic to break it I just don’t think it’s on the level of meow’s considering all the escape options it already has on top of it.
Yeah, true. Also with little mobility with Glaceon depending on the build, it can’t just simply escape unlike Meowscarada. But still, for me, both passives need to be nerfed
I can’t count how many times we’ve lost a clash because of a meowscarada’s passive saving it and then emerging from it with its unite move. I don’t mind the effect but the duration and the cd is just so broken
The problem with Glaceon's passive is it usually triggers on the global cooldown of whatever triggered it (such as an auto with Red Buff), and its effect ends the moment the enemy regains the ability to attack again. Then, you have to die/int (read: give a huge lump of overleveled ADC XP to the enemy) to force an early reset, or else it's completely useless while on that fat 70 s cooldown. For a mon who's deleted instantly and needs 4-5 seconds to complete her combo, buying 0.5 s of time just doesn't cut it in most situations. I've seen a few rare moments where it flipped an entire teamfight, though, so it can be really bloody good sometimes. I still wish it were something that I personally had more control over as a player and/or was always somehow useful (like Sylveon's passive) and doesn't spend 90 percent of the game on CD where it doesn't add anything to my play.
I'd say Cute Charm. 8 second cooldown and interrupts so many engagements. You can counter certain Pokemon, like Pursuit Absol, just by standing menacingly next to their intended target and doing nothing.
I honestly believe Wiggly's passive is one of the reasons of her not receiving more significant buffs. Like it's so extremely strong and can counters lots of overtuned/popular melee characters.
Yes. Wiggly is so annoying to deal with that they’d have to tread really carefully if they buffed it. Honestly if it was tankier I believe it would be S-tier in draft.
Yeah, no arguments.
Special shout-out to X-Scissor Crustle and Drill Peck Dodrio.
I've got a few clips of Cute Charm being ridiculous. My favourite was when Solar Beam Venusaur was about to secure Regi but got Cute Charmed and missed.
Yep, I am even terrified when I play VSwitch Zeraora and DDance Dragapult because I can completely get forced out of my move from it. Just by initiating the battle for my allies. This applies with other Pokemons I sometimes play like NSlash Zoroark and SSneak Sableye.
Espeon/Glaceon/Umbreon all have crazy passives, but Glaceon’s is just absolutely busted. Passive I-frames after a free automatic full heal is just stupid.
Glaceon gets a free automatic cleanse of all hinderances along with 0.5 second of invincibility whenever any CC is applied to them. It has a 70s cooldown, but it resets after it dies.
Yes, but Bound doesn’t count as regular CC so it doesn’t trigger the passive. Slowbro Unite only won’t work during the few I-frames after the passive is triggered.
I thought it procs Glaceon's Passive but instantly loses it because of the Bound. Like some weird interactions. This also happens to Meowscarada's Passive as well when proc'ed.
Lucario's passive grants him unbelievable stacking abilities as it can afford to overextend, but it kind of loses relevance late game, so I, personally, think that lucario's passive is balanced.
The funny answer is Mew because it literally defines the character (the Move Reset part, Synchronize is barely noticeable)
But I have to agree with the comments, it's Meowscarada. This character with very low cooldowns, resets on KO (which will happen since both of its murder options are auto aim), auto crits if it so wishes and a circle of death for an ult can just go invisible and invincible when it hits half health (due to speedster bulk, in 1 or two hits) and *still* be allowed to hit you without breaking the invisibility. While also making said circle of death lag behind because they're invisible and stealth vision on Unite is whack. Which is likely the reason for every other instance of stealth breaking the moment a hit happens (and why Inteleon's is not actually stealth)
Why isn't everyone talking about sableye?? Passive invis, without even considering the speed buff and the cc on boosted coming out of stealth, will always be crazy good.
Buffs coming soon fellow gremlins 🤡
It’s annoying yes. Hardly a factor for turning a clash into your team’s favor. Unlike meowscarada’s passive that can turn any clash into the opposing team’s favor with that cd and invulnerability and mobility.
Tbh any passive that ignores hindrances and meow's passive. Meow just disappears then can heal as it eats your HP bar for breakfast, lunch, dinner, and dessert. And the ignoring hindrances is just...why
Either Glaceon just because of how short the passive it or Meowscarada just because of the stupidity of her ability.
Glaceon's passive is shorter than both Espeon's Magic Bounce and Duraludon's Heavy Metal. Sadly, Dura's Heavy Metal don't give him anything else than Stun Immunity to one move. And Glaceon has exactly Meowscarada's Overgrow without the set condition, shorter cooldown, and no special attack increase.
Meowscarada'a Overgrow is so overloaded. 60 seconds cooldown (very short because of this part), increased attack, invisibility, and a few frames of invincibility. Like, why?
It's one of those passives that really helps you out or has zero impact in any given fight but is never "bad". Sometimes I can get a KO then dip on low health or easily reach the next target for more KOs. Other times I'm not really able to do anything more with it and it peters out.
Long story short, she uses Aeos Energy to charge her attacks and moves to make them stronger. The more Energy used, the stronger the passive's effects are.
I don't get why other ex mons have just slapped aeos energy onto their passive, why the whole "uses aeos energy" if Mewtwo can mega evolve without it, hardon engine will still put up electric terrain. Zacian needs aeos energy to function, while others have slightly cooler effects if aeos energy is used but work regardless of whether they use energy or not.
I guess it's a limp-wristed attempt to "balance" them so in theory players have to choose between burning Aeos Energy to avoid being able to make big dunks as often as others can... but in practice Rayquaza decides most matches... 🤷♂️ And as you say, Zacian relies way, way more on Energy reserves compared to the others.
Depends on what you define as "strong". It has a large drawback, which is that it forces you to choose between scoring big and making yourself weaker or sacrificing a big dunk to win fights.
Some say the Eevees have the best passive because they all basically have a Full Heal for free.
People that main melee mons hate Wigglytuff because Cute Charm CCs them just by her existing basically lol. It's entirely possible for a Wigglytuff player to have no idea whatsoever what Cute Charm does but CC enemies anyway lol.
Not using it at all would be yeah and trust me, I've seen Zacian players that probably don't know it exists so they don't lol.
Any Zacian main worth their salt will basically ensure they have good Aeos reserves at all times and probably only dunk after winning Rayquaza or to save a very close match.
If you think about it, they could blow all their Aeos Energy to win major fights. Rayquaza gives you more Energy and dead enemies tend to drop decent amounts so the Zacian player can just stock up on that to dunk if they absolutely need to.
Liquidation isn't a passive, it's one of his cooldown moves... but to answer your question it damages and decreases Defence of enemies hit by it and gives Urshifu a shield. The shield's strength depends on how many enemies were hit. Basically there to use between Surging Strikes chains and to soften targets up for Surging Strikes or Unite move. I'm hardly a good Urshifu so I'm probably not making the most of Liquidation but honestly I don't think it makes a dramatic difference.
Urshifu has two different passive depending on which Style you go with.
I've always been a fan of Gengars built in float stone - meaning you have 1 slot open to either build an instant kill death goblin or improve recharge time if you are know to miss.
as much as i hate to admit it, meowscarada's is pretty busted, if not The Most Busted.
its not just the invisibility: its the fact that its invisibility PLUS 20% damage increase PLUS 20% lifesteal, all with only a 60s cooldown. the invisibility alone is great when you gotta skedaddle (especially combined with trailblaze/double team), but the fact that you also have the potential to just reposition a little before reappearing and devouring whatever is unfortunate enough to be in front of you is pretty bonkers lol
like, i LOVE it, because meowmeow is my main, but... yeahhhhh id understand if they gave my passive a lil nerf (just dont gut it; its a really cool passive!)
I think someone already explained it well for Meowscarada. If there is another which I think is broken, it's Mew. Movement speed increase on move usage + unite cooldown reduction on using move swap. The move swap cooldown is also reduced everytime you score or kill someone. And the move swap itself is a very cool playstyle.
Why playing Mew is hard(except the mechanics of move swap) is because you need to start doing a lot more stuff post getting your Unite, and it's hard to be this confrontational in solo Q when you have low hp and have no Defenders in lane. Lol
Not close at all. The invisible effect of meowscarda is limited to team fights. The permanent invisibility of Sableye enables the rat/score play style, providing vision for teams and setting up ganks.
huh? overgrow isnt limited to teamfights. it procs regardless of the number of opponents. ive even had embarrassing situations where its been proc'd by farm, ahaha...
i agree that its not fair to compare it to prankster for a variety of reasons, but the invisibility from overgrow is insanely useful.
I'll say one for each role
Attacker imma go with Long Reach
Defender I think either Oblivious or Natural Cure
All rounder I'll Say Unseen Fists cause Shields are nothing to it
Supporter either Cute Charm or Prankster
Speedster Volt absorb cause it's just Weakness Policy
Meowscarada’s. That passive’s 60s cd is just too low when combined with double team on an 8s cd or Trailblaze at 6.5s cd. I genuinely don’t feel like meow ever outplays me when they have get out of jail free cards on such low cooldowns. At least with glaceon it’s only that passive and it procs on any cc so you can poke it and waste it. You can’t waste meow’s since it’s an Hp condition.
Completely agree. They can reposition and attack you right after the passive procks too
After the passive is popped, meow also heals based on damage dealt. Pair that with the unite move and..
I agree with Meow. But for Glaceon, the fact that it resets everytime they respawn just doesn’t make sense to me, especially for an ability given to an attacker
Yeah that is silly. But when all it takes is a red buff and one basic to break it I just don’t think it’s on the level of meow’s considering all the escape options it already has on top of it.
Yeah, true. Also with little mobility with Glaceon depending on the build, it can’t just simply escape unlike Meowscarada. But still, for me, both passives need to be nerfed
I can’t count how many times we’ve lost a clash because of a meowscarada’s passive saving it and then emerging from it with its unite move. I don’t mind the effect but the duration and the cd is just so broken
Plus the damage and life steal boosts
I’ve stopped playing meow cause it’s unethical at this point same with leafeon only when I’m having a really bad day
The problem with Glaceon's passive is it usually triggers on the global cooldown of whatever triggered it (such as an auto with Red Buff), and its effect ends the moment the enemy regains the ability to attack again. Then, you have to die/int (read: give a huge lump of overleveled ADC XP to the enemy) to force an early reset, or else it's completely useless while on that fat 70 s cooldown. For a mon who's deleted instantly and needs 4-5 seconds to complete her combo, buying 0.5 s of time just doesn't cut it in most situations. I've seen a few rare moments where it flipped an entire teamfight, though, so it can be really bloody good sometimes. I still wish it were something that I personally had more control over as a player and/or was always somehow useful (like Sylveon's passive) and doesn't spend 90 percent of the game on CD where it doesn't add anything to my play.
Skowbro's Oblivious paired with Amnesia. Uses Amnesia and forgets how to die.
[It seems you've forgotten how to die...](https://imgur.com/a/vZ0AHZL) It's janky af and I screwed it up bad, but good enough.
[удалено]
We're talking about Ability/Passive here, not moves in general
Any inv ability like meow and the eevees and that alr broken
I'd say Cute Charm. 8 second cooldown and interrupts so many engagements. You can counter certain Pokemon, like Pursuit Absol, just by standing menacingly next to their intended target and doing nothing.
I honestly believe Wiggly's passive is one of the reasons of her not receiving more significant buffs. Like it's so extremely strong and can counters lots of overtuned/popular melee characters.
Yes. Wiggly is so annoying to deal with that they’d have to tread really carefully if they buffed it. Honestly if it was tankier I believe it would be S-tier in draft.
Can’t believe I had to scroll so far to see this. Like this game already had so much cc and they had to make a passive one……
Yeah, no arguments. Special shout-out to X-Scissor Crustle and Drill Peck Dodrio. I've got a few clips of Cute Charm being ridiculous. My favourite was when Solar Beam Venusaur was about to secure Regi but got Cute Charmed and missed.
Yep, I am even terrified when I play VSwitch Zeraora and DDance Dragapult because I can completely get forced out of my move from it. Just by initiating the battle for my allies. This applies with other Pokemons I sometimes play like NSlash Zoroark and SSneak Sableye.
Glad to see other people realize how frustrating that ability can be. If it was on a character with better tools it’d be busted
Not to mention disables like sing and rollout and also the boosted auto attack
Glaceon’s is ridiculous. How can a passive negate a unite move or act like a score shield wtf
That's true. This op unstoppable/invisibility passive must be nerfed to the ground
Espeon/Glaceon/Umbreon all have crazy passives, but Glaceon’s is just absolutely busted. Passive I-frames after a free automatic full heal is just stupid.
What does that mean?
Glaceon gets a free automatic cleanse of all hinderances along with 0.5 second of invincibility whenever any CC is applied to them. It has a 70s cooldown, but it resets after it dies.
Whose unite moves does it negate?
Anything that CCs if imagine, Blastoises for example
What about Slowbro?
Slowbro's unite move is not just regular CC. It's bound. And it hits anything that is not untargetable/invincible.
But doesn't Glaceon passive make it invincible? Just thinking I don't think I've ever seen the interaction
Yes, but Bound doesn’t count as regular CC so it doesn’t trigger the passive. Slowbro Unite only won’t work during the few I-frames after the passive is triggered.
Ok ok got it, thanks :)
I thought it procs Glaceon's Passive but instantly loses it because of the Bound. Like some weird interactions. This also happens to Meowscarada's Passive as well when proc'ed.
The Eevees' Meowscarada Lucario's and Wigglytuff's hover between extremely annoying and just good Slowbro's, especially with Amnesia and Potion
Lucario's? I've been playing Lucario recently but what does his passive do?
When he hits below 50% HP, he gets a shield and also some movement speed.
Lucario's passive grants him unbelievable stacking abilities as it can afford to overextend, but it kind of loses relevance late game, so I, personally, think that lucario's passive is balanced.
Slowbro Amnesia and potion 👀🤣
The funny answer is Mew because it literally defines the character (the Move Reset part, Synchronize is barely noticeable) But I have to agree with the comments, it's Meowscarada. This character with very low cooldowns, resets on KO (which will happen since both of its murder options are auto aim), auto crits if it so wishes and a circle of death for an ult can just go invisible and invincible when it hits half health (due to speedster bulk, in 1 or two hits) and *still* be allowed to hit you without breaking the invisibility. While also making said circle of death lag behind because they're invisible and stealth vision on Unite is whack. Which is likely the reason for every other instance of stealth breaking the moment a hit happens (and why Inteleon's is not actually stealth)
I forgot what Synchronize did outside of swapping moves? It has been so long since I looked up his ability.
After using a move, Mew and nearby allies get an inconsequential movement speed boost.
Okay, so that is why I never notice it.
Imagine venu having move reset, beamu gets dived then switches to petal saur
Cute. Charm.
The eevees and urshifu imo Also goodra has two passives for no reason.
What is urshifu's passive?
Partially ignores shields Yes it can hit you through ray shield so you cant score even if you have it.
Ttar also has that. I've used sand tomb to stop scores after the enemy team takes Ray
Yes but its not ttar's ability, its his moves that do true damage or ancient power piercing that is hitting through Shields.
eevee
Why isn't everyone talking about sableye?? Passive invis, without even considering the speed buff and the cc on boosted coming out of stealth, will always be crazy good. Buffs coming soon fellow gremlins 🤡
Put that on anything else and it becomes the best Pokémon in the game.
Yeah that passive defines our playstyle
Because he's nothing without his passive. The same way Dodrio is nothing without his.
I love our passive and I use it to destroy my allies and enemies time.
Must believe in buffs
Copium
It’s annoying yes. Hardly a factor for turning a clash into your team’s favor. Unlike meowscarada’s passive that can turn any clash into the opposing team’s favor with that cd and invulnerability and mobility.
Tbh any passive that ignores hindrances and meow's passive. Meow just disappears then can heal as it eats your HP bar for breakfast, lunch, dinner, and dessert. And the ignoring hindrances is just...why
Goodra has a top tier passive and still manages to be bad 😭 (mf has 3 for some god forsaken reason)
Either Glaceon just because of how short the passive it or Meowscarada just because of the stupidity of her ability. Glaceon's passive is shorter than both Espeon's Magic Bounce and Duraludon's Heavy Metal. Sadly, Dura's Heavy Metal don't give him anything else than Stun Immunity to one move. And Glaceon has exactly Meowscarada's Overgrow without the set condition, shorter cooldown, and no special attack increase. Meowscarada'a Overgrow is so overloaded. 60 seconds cooldown (very short because of this part), increased attack, invisibility, and a few frames of invincibility. Like, why?
Hard to say as every passive is unique in their own way.
It’s definitely not Gengar that is the most broken.
The answer isnt Beast Boost but since Im biased Im saying Beast Boost.
It's one of those passives that really helps you out or has zero impact in any given fight but is never "bad". Sometimes I can get a KO then dip on low health or easily reach the next target for more KOs. Other times I'm not really able to do anything more with it and it peters out.
What is zacians passive
Long story short, she uses Aeos Energy to charge her attacks and moves to make them stronger. The more Energy used, the stronger the passive's effects are.
I don't get why other ex mons have just slapped aeos energy onto their passive, why the whole "uses aeos energy" if Mewtwo can mega evolve without it, hardon engine will still put up electric terrain. Zacian needs aeos energy to function, while others have slightly cooler effects if aeos energy is used but work regardless of whether they use energy or not.
I guess it's a limp-wristed attempt to "balance" them so in theory players have to choose between burning Aeos Energy to avoid being able to make big dunks as often as others can... but in practice Rayquaza decides most matches... 🤷♂️ And as you say, Zacian relies way, way more on Energy reserves compared to the others.
Technically speaking thats the strongest passive right
Depends on what you define as "strong". It has a large drawback, which is that it forces you to choose between scoring big and making yourself weaker or sacrificing a big dunk to win fights. Some say the Eevees have the best passive because they all basically have a Full Heal for free. People that main melee mons hate Wigglytuff because Cute Charm CCs them just by her existing basically lol. It's entirely possible for a Wigglytuff player to have no idea whatsoever what Cute Charm does but CC enemies anyway lol.
Not using zacians passive is just actively throwing. Zacian’s passive is what makes her a character at all
Not using it at all would be yeah and trust me, I've seen Zacian players that probably don't know it exists so they don't lol. Any Zacian main worth their salt will basically ensure they have good Aeos reserves at all times and probably only dunk after winning Rayquaza or to save a very close match. If you think about it, they could blow all their Aeos Energy to win major fights. Rayquaza gives you more Energy and dead enemies tend to drop decent amounts so the Zacian player can just stock up on that to dunk if they absolutely need to.
People forgetting that the eevees stole Duraludon and Blissey’s passive.
Ok this is a genuine question - what does Liquidation even do for Water Bear?
Liquidation isn't a passive, it's one of his cooldown moves... but to answer your question it damages and decreases Defence of enemies hit by it and gives Urshifu a shield. The shield's strength depends on how many enemies were hit. Basically there to use between Surging Strikes chains and to soften targets up for Surging Strikes or Unite move. I'm hardly a good Urshifu so I'm probably not making the most of Liquidation but honestly I don't think it makes a dramatic difference. Urshifu has two different passive depending on which Style you go with.
It has such an elaborate description yet it feels like nothing on the field. Feels useless, because I've never seen it so anything.
Wiggly
I've always been a fan of Gengars built in float stone - meaning you have 1 slot open to either build an instant kill death goblin or improve recharge time if you are know to miss.
as much as i hate to admit it, meowscarada's is pretty busted, if not The Most Busted. its not just the invisibility: its the fact that its invisibility PLUS 20% damage increase PLUS 20% lifesteal, all with only a 60s cooldown. the invisibility alone is great when you gotta skedaddle (especially combined with trailblaze/double team), but the fact that you also have the potential to just reposition a little before reappearing and devouring whatever is unfortunate enough to be in front of you is pretty bonkers lol like, i LOVE it, because meowmeow is my main, but... yeahhhhh id understand if they gave my passive a lil nerf (just dont gut it; its a really cool passive!)
I think someone already explained it well for Meowscarada. If there is another which I think is broken, it's Mew. Movement speed increase on move usage + unite cooldown reduction on using move swap. The move swap cooldown is also reduced everytime you score or kill someone. And the move swap itself is a very cool playstyle. Why playing Mew is hard(except the mechanics of move swap) is because you need to start doing a lot more stuff post getting your Unite, and it's hard to be this confrontational in solo Q when you have low hp and have no Defenders in lane. Lol
Sableye permanent invisible. No other pokemon's passive comes even close to this.
Meowscarda
Not close at all. The invisible effect of meowscarda is limited to team fights. The permanent invisibility of Sableye enables the rat/score play style, providing vision for teams and setting up ganks.
huh? overgrow isnt limited to teamfights. it procs regardless of the number of opponents. ive even had embarrassing situations where its been proc'd by farm, ahaha... i agree that its not fair to compare it to prankster for a variety of reasons, but the invisibility from overgrow is insanely useful.
I'll say one for each role Attacker imma go with Long Reach Defender I think either Oblivious or Natural Cure All rounder I'll Say Unseen Fists cause Shields are nothing to it Supporter either Cute Charm or Prankster Speedster Volt absorb cause it's just Weakness Policy
Long reach is simple strong but balanced because it's on deci
Imagine if it was on something like Glaceon tho
Which is why it is balance because it's not on glaceon but on decidueye