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Cobus_Greyling

This isn't the hardest thing to do, but super useful to get past shields and mines. It's a bit of a pubstomp strat because they don't expect it, I don't expect it'll work at the highest levels. It also requires a relatively slow speed \~220 or lower to reliably pull off. If you're faster than that it becomes inconsistent I find, but maybe I haven't practiced it enough. Song is Shiver by John Summit & Hayla.


JPMoney81

Christ. I have a hard enough time lining up my ski jump to go through the main entrance and exit cleanly. (Though im playing as medium armor at the moment) This is slick. 


Cobus_Greyling

Thanks, I randomly got the idea and decided to practice it a bit in offline. It's definitely not consistent, I think at the tick/framerate of the game when you're flying 250+ the blink timing just gets inconsistent. You can see in the slowmo it blinks right on top of the flag, if you miss by even 0.1 sec you'll completely overshoot, but it looks cool when it works lol


Gunnar_Peterson

That's slick


Cobus_Greyling

Thanks!


dcht

Blink is one of the dumbest things, great video though.


Cobus_Greyling

It really is a hard thing to balance, but without it I can understand how cappers can just get stopped in pubs. Without a well-timed clear/HO, cappers become effectively useless without this. A forcefield in there without blink makes it seriously difficult to cap on maps like this. I do think they can do a bit to combat the entirely open stands like Wavemist, Katabatic, Hollow etc though. Those feel a bit extra. Back-to-fronts are way too strong atm in my opinion. Lots of stand-to-stand routes that are virtually uncounterable.


1337af

I play chase in pubs and maybe 5% of cappers I chase are using blink. It used to be much higher, then they all tried thrust and never looked back. No idea what the comp meta is though. Agreed on b2f - luckily those are rare in pubs as well.


Cobus_Greyling

Agree, they nerfed blink a while back and it basically killed all the routes for it. I think it'll come back a bit once people re-learn some of the routes, it's relatively common in higher level pugs, even if only to throw off the HoF timings.


GWej

“HoFs hate this one trick! See how this one local capper gets out every time!” Yeah lots of options with blink. Tough to stop cappers atm with limited body blocking/collision and wonky mine/FF behavior.


Cobus_Greyling

Yeah agree, that's why I think people keep voting for DX, because at least there are no back-to-front options. The BTF options on Kata and Wavemist (and especially raindance) atm are super anti fun. I usually play as a chaser and there's just not a lot you can do against it. You basically have 1 or 2 midair opportunities, failing which it's a guaranteed cap.


SSLByron

One good Sent can make all the difference (hi, whomst've!), but they're rare in pubs.


Cobus_Greyling

I actually normally play chaser myself, which is why I sometimes try whacky stuff like this as a capper to see how to counter it. I'm working on a montage of some of my better chasing moments too, but that's going to take a while since I rarely get the time for it.


blakelh

This is sick! I've tried practicing this with not great results haha.


Cobus_Greyling

Try going slow at first, it helps :) I realized after a while that I also didn't look straight enough down. You may think you're looking 90 degrees down but actually 85, which means you'll overshoot by quite a lot.


ThecamtrainR6

Playing hof against this I’d be throwing my headset and shit. Do mines catch it normally or are you just out Scot-free?


Cobus_Greyling

Honestly yeah, if they place two mines at the back I'll take a hit. You can see even a Technician turret almost stopped me in the slomo.


ThecamtrainR6

That’s crazy how small the margin for error is on it but insane trick cool stuff


Will12239

I love it


Ok_Broccoli1434

Blink and the high flag reach makes it really hard for me when I'm the HoF. I have much lower success than on TA, so much so that I don't enjoy it anymore. I cannot find any good counter measure for that, and with the relatively underpowered force field, I think it discourages being on flag defense, which is sad since it's already a weak spot. Maybe I should give the light flag interceptor build a chance?


Cobus_Greyling

HoF is kind of a dead meta, they're trying to bring it back with the force field, but it's really more about being 'around' the flag. There's a timing that you can catch with mortar + gladiator + bolt launcher that basically makes the flag untouchable (without taking damage) for a solid 2 seconds or so. Also, if a capper comes through and does this once it's pretty easy to counter- the key to HoF nowadays is actually more floating around the stands and hurting the capper, not necessarily stopping him outright. I do think HoF in T:A was too strong- it's a fine line, because if HoF is too powerful, then chasers become irrelevant. With the current state, if you're a good HoF you'll get the capper to half life or lower, and then he becomes easy pickings for a chaser in the midfield.


trancepx

Nice, now lets see you do this on Stonehenge