I think that is just a “house rule”. If I had to guess each of those 5 outcomes are for balance? I think the Person running it will pair definitive victories with definitive victories and fair victories with fair victories etc…
Only problem is nobody can “define” what any of those victories or losses mean score wise? It’s best to ask the organizer.
It is surely for balance but its also the number of points you win. So the higher point tou win 5 points and the lowest its 0. But ill see. Yeah I will ask him if no one knows lmao. Its just weird that he told us it was in the core rule
Tell him "Ive done a control-F in the core rules and nothing matches what you are saying, and the core rule missions only tell you how to determine the winner, nothing else. Can you confirm where you are getting this?"
Only thing I can think of is WTC scoring.
Page 11 here: https://worldteamchampionship.com/wp-content/uploads/2024/03/2024-Warmaster-GT-Event-Pack-10th-ed-v1.1.pdf
I don't think so. The WTC doesn't use those sorts of terminology at all. They use the 20/0 scoring system, but they've never indicated some final score threshold a "definitive win" for example.
Age of Sigmar has these kind of graduations of victory / loss , although they're called "Major victory", "minor victory", "tie", "minor loss", "Major loss". Maybe that's where it's coming from?
As an example, from the first mission in the 23-24 General's Handbook:
"The player with the most victory points at the end of the battle wins a major victory.
If the players are tied on victory points at the end of the battle, then the player who completed the most battle tactics wins a minor victory.
If both players completed the same number of battle tactics, then if only one player completed their grand strategy, that player wins a minor victory. If both players or neither player completed their grand strategy, the battle is a draw."
Determine Victor rules step:
>At the end of the battle, the player with the
most VP is the winner. If players are tied, the
battle is a draw.
Note that in some missions, VP scoring in the final
turn may differ from previous turns for the player
going second. This is to ensure that the choices made
by that player can still affect the outcome of the
battle even up to its closing moments.
Remember, if every model in a player’s Combat
Patrol is painted to a Battle Ready standard, that player is awarded a bonus 10VP.
Effectively nothing different than in normal 40k.
Weren't those the base 9th edition rules? Not for GT rules, but like the core game rules for winning the game. I still have my 9th rulebooks, I'll try to take a look later
In our league, a decisive victory is where you more than double your opponent’s score and score more than 50V. For us it just means you get an additional league point
I think that is just a “house rule”. If I had to guess each of those 5 outcomes are for balance? I think the Person running it will pair definitive victories with definitive victories and fair victories with fair victories etc… Only problem is nobody can “define” what any of those victories or losses mean score wise? It’s best to ask the organizer.
It is surely for balance but its also the number of points you win. So the higher point tou win 5 points and the lowest its 0. But ill see. Yeah I will ask him if no one knows lmao. Its just weird that he told us it was in the core rule
Tell him "Ive done a control-F in the core rules and nothing matches what you are saying, and the core rule missions only tell you how to determine the winner, nothing else. Can you confirm where you are getting this?"
Sounds like WTC scoring to me
Only thing I can think of is WTC scoring. Page 11 here: https://worldteamchampionship.com/wp-content/uploads/2024/03/2024-Warmaster-GT-Event-Pack-10th-ed-v1.1.pdf
This is the answer.
I don't think so. The WTC doesn't use those sorts of terminology at all. They use the 20/0 scoring system, but they've never indicated some final score threshold a "definitive win" for example.
Age of Sigmar has these kind of graduations of victory / loss , although they're called "Major victory", "minor victory", "tie", "minor loss", "Major loss". Maybe that's where it's coming from? As an example, from the first mission in the 23-24 General's Handbook: "The player with the most victory points at the end of the battle wins a major victory. If the players are tied on victory points at the end of the battle, then the player who completed the most battle tactics wins a minor victory. If both players completed the same number of battle tactics, then if only one player completed their grand strategy, that player wins a minor victory. If both players or neither player completed their grand strategy, the battle is a draw."
As a shop owner and event organizer, don't add weird house rulings to competitive play. There are 3 outcomes: Win, Lose, Tie.
Yeah lmao, and he told us that its in the core rule😵💫. But the guy never played warhammer lmao.
Combat Patrol uses a different ruleset than 40k, it may be in there?
Determine Victor rules step: >At the end of the battle, the player with the most VP is the winner. If players are tied, the battle is a draw. Note that in some missions, VP scoring in the final turn may differ from previous turns for the player going second. This is to ensure that the choices made by that player can still affect the outcome of the battle even up to its closing moments. Remember, if every model in a player’s Combat Patrol is painted to a Battle Ready standard, that player is awarded a bonus 10VP. Effectively nothing different than in normal 40k.
Weren't those the base 9th edition rules? Not for GT rules, but like the core game rules for winning the game. I still have my 9th rulebooks, I'll try to take a look later
Alr thanks. Tell me if you find it
In our league, a decisive victory is where you more than double your opponent’s score and score more than 50V. For us it just means you get an additional league point