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Icehellionx

I'd like troll squad for Kruleboyz. Their lore makes it seem like they should be able to monster mash but all their monsters are really characters with mounts and that's it.


MrS0bek

Or give them acess to Fellwater Troggoths. Why the swamp orcs who use lots of trolls have no access to swamp trolls is beyond me.


rushputin

I just built a few of those and even though my brain still thinks of it as a "new kit" it's a kit that definitely could use updating.


Icehellionx

Yes, that's really all I want.


nanocactus

Then we need new sculpts for them. I recently built them, and they don’t compare with the recent releases.


hogroast

KB need a lore driven faction terrain piece that plays into their sneaky ambushing. Dirty tricks should be replaced with something like KB totems that turn the surrounding area into swamps with increasing effects over battlerounds. R1 slows movement and d3 MW with charge rolls of 1. R2 KB units are invisible outside of 9" while wholly in the area. R3 KB units can once per turn forgo movement and be setup wholly within 9" of their Faction terrain. R4 KB units are -1 to hit within 9" of Faction terrain. R5 shaman poison applies to units wholly within 9" of terrain. It gives them flavour and a more reliable alternative to the tricks while just releasing 1 model.


ce3s8y

exactly! why release a boss on troggoth if you can’t take no troggoths to go with it?


HanShotFirst_04

Updated Greatswords would make my day. Truly would love to field those.


DubiousBusinessp

I'd want them for Mordheim and they'd be age of sigmar scale, so that would be disappointing, alas


Geordie_38_

Would the scale be that much different for Mordheim?


DubiousBusinessp

It's same as classic fantasy battle, so 28mm, more or less, with slightly bigger heads and hands as is the gw way. AoS is around 32mm I believe. It's fine for Mordheim if everyones the same scale but looks odd when mixed and matched.


jullevi92

It's a common misconception. Age of Sigmar miniatures are exactly the same scale and size as WHFB models would be if they were released today. Natural scale creep and minor adjustments mean that some models are bigger, some models are smaller and some models are the same size as their equivalents from the past. Games Workshop Fantasy scale hasn't been consistent in decades.


kreviln

The Cities of Sigmar models are the same scale as typical warhammer fantasy human models.


veronicaross

Updated Grave Guard would also be a treat rather than only having the Sons of Velmorn


Noveria_Corp

This right here! It’s amazing to me we haven’t seen this yet


Doormat_Model

It’s upsetting that basic death rattle are a far better looking unit… grave guard have needed an update forever


georgiaraisef

We don’t even have sons of velmorn. They never released it individually. It was my most anticipated models for over a year and they never came. Sore subject lol


Frankly_Nonsense

I would like to submit some form of juvenile Magmadroth cavalry for the Fyreslayers, for consideration please.


starcross33

I'm hoping for a big fyreslayers release. Something that means they have a little more going for them than just half naked dwarves with mohawks


Cute_Variation1957

The new warcry warband shows a potential new direction for the faction.


BaronKlatz

Besides the Magmadroth expansions & lady fyreslayers I hope the egg carrier leader with scale-whip, drake-pelt berserker & troops with shovel-spears especially become new mainstays for beast tamers to buff monsters, drake berserks as fast tanks with fire breath specials & the spear-shovels could allow them to entrench on Objectives for hard to shift units while the other Vulkites run wild.


Cloverman-88

I absolutelly love the Drake-pelt berserker mini. It's the main reason why I bought this box, and I don't even play Warcry. The basic axe wielding minis from that set are also a big upgrade on Volkite Berserkers.


International-Owl-81

Finally getting priestesses of Valaya for fyreslayers to provide healing and defensive buffs would be cool That and some fyreslayers engineers would be cool


Cloverman-88

To be honest, "Fyreslayer Engineers" sounds really weird, considering just how religious and magic-oriented of a faction they are. A bit like getting a Disciples of Khaine engineer.


BaronKlatz

Well they do have them, that’s how they create the massive defenses throughout their volcanoes, but I agree it’s stepping on the armored feet of their Kharadron & Ironweld cousins. Probably better, if they want that, to go with “Runic Artificer” route showing them crafting runes on a ball of magma they’re shaping into something (like how the BattleForge faction terrain is summoned from ash or magma and builds itself on the battlefield)


sageking14

I would like to point to the Renaissance. An era where in the hyper-religious built and commissioned many works of exceptional engineering. Having a religion doesn't negatively effect a desire or ability to build complex things.


Cloverman-88

On the other hand, in real life, faith isn't really useful for problem-solving. You might be less inclined to research gunpowder if being particularly pious could give you an ability to shoot fireballs from your hands.


sageking14

Well that reasoning doesn't work because in this setting where gods grant you the ability to cast fireball, they also expect you to innovate and build. Sigmar, Teclis, Tyrion, Grungni, Alarielle, Grimnir, and others all taught their followers things like city-building. And would be less likely to grant Miracles to those who skimp on building fantastic things.


MothmanRedEyes

You know, a dinosaur/dragon theme mixed with dwarves would be a cool aesthetic to use.


BaronKlatz

Yeah especially since they have lore connections with all kinds of reptiles ranging from lava wyverns to the Seraphon salamanders. Just make them masters of Fire & Scales to reflect their worship of both Grimnir & Vulcatrix(which even some of their myths say will return to them as a mixed hybrid god as their ur-gold pieces blended together)


elcrabo7

they should definitively follow that direction and maybe add more animals. It would be nice to have a faction fighting beast but also paying respect to them. More animals would be nice for them and it would make them very different from any other dwarf faction


RogueModron

New 'tome, new hero, squatted in 5th. best i can do


Cute_Variation1957

Baby dragonz please!


Frankly_Nonsense

Hell yes. GW could even name them Magma-chargers


Von_Raptor

I'd like to add "Adolescent Magmadroth Chariots" to this. Or really anything that adds more visual variety than "scantily clad Dwarf with ginger mohawk"...


Cute_Variation1957

You mean that some people don't like naked dwarfs?


Von_Raptor

I collect KO for many reasons, almost entirely aesthetic ones, but in my top three are "almost no flesh-tones to paint" and "some actual visual variety". I hope Fyreslayer players can get as much variety, too. They deserve nice things.


Aggressive-Act4126

I dislike this idea. For me, Fyreslayers being slow is one of their defining characteristics, we shouldn't be giving them fast units, it's like giving Khorne magic. I dislike nearly every idea I read that people propose for them, the only one I like is fire goloms as that would fit perfectly imo.


Dack2019

Yep, ogre sized Drothkin or cavalry or anything!


Cute_Variation1957

Stone rune golems?


BaronKlatz

For Fyreslayers it’d be lava golems.  I have a feeling Kharadron are getting “rune golems” in the form of the Gholemkind race(re-emerging people that want to rebuild their lost empire & hang around sky-ports but have even begun selling their services to the cities of Sigmar in their new tome)


Zhejj

I feel like chariots would fit the Fyreslayers' aesthetic.


Super_Happy_Time

Best I can do is another foot hero.


Fyrefanboy

As a fyreslayer, please no


Aggressive-Act4126

As a Fyreslayers player I am sick of all these ideas people give that take away from the faction's core identity and play style, and they usually come from people who don't even play them.


Aggressive-Act4126

Giving them cavarly is a terrible idea IMO. Them being slow is one of their defining characteristics. It would be like giving Khorne magic. Sometimes less is more. The only chariot I could get on board with them having would be a really slow one, maybe lava turtles/tortoises or something.


MrS0bek

For the sea elves give me crab riders. Either as a monster or a single/dual entity unit. Some budget Leviadon who is a bit tanky. Also make the Kharybdiss a regular Idoneth unit. It is a deep sea monster used by sea themed elves, but not available to the sea themed elves who use lots of deep sea monsters.


Flowersoftheknight

I would much love to also see a beast herd unit (like squig herds, but coralled by Namarti and like, sea creatures. Crabs, or possibly other things as well). As well as an on-foot Akhelian elite. Less pressing, but I would also enjoy seeing the Underworlds "Namarti bodyguard for Isharann" unit brought into AoS as a full squad. Basically, make true on all those concepts from Underworlds is my request.


MrS0bek

True. Having some cheap fish screen would be great. Lots of ID fans, like myself, use aether wings and proxy them with the decorative fish models. On foot Akhelians are something I would not want, due to how rare they are. Instead having an elite Narmati unit which is armoured to an extend would fullfil the same job. Like the bodyguards you mention. I am also pretty sure they come, as the new ironjawz berserkers were also tested as a warband. I would also love an Isharann Embailor, i.e. those wizards who focus on the sea beasts. They could be mounted themselves, e.g. on a manta ray, to keep up with your cav and to suport them. Also endless spells. E.g. a saltwater spring, which floods the battlefield with sea water. This may heal your units but reduce movement of enemy units in its radius. Or the Charybdiss as described by the greeks. A huge, fanged whirlpool which sucks in ships and spits out the indgestable parts. Have it as a stationary spell and every enemy unit in its radius has to pass a test. If its movement is slower than X dice, it gets sucked in/spit out and suffers mortals.


tsuruki23

Crab riders please and thank you!!!


ElZargo

Crab riders would absolutely make me start an Idoneth army, no brainer.


sauce_daddy22

I want some squids, or more tentacled beasts


Tramkrad

Chaos forsaken and doom diver catapults are both in The Old World now, so they're probably not going to bring them to AoS too. GW seem to be opposed to cross-over between games - it means you have to buy more armies if you want to play both.


Docterzero

God I feel the Kurnothi part


MileyMan1066

HELL YES KURNOTHI! GIVE ME A WHOLE FACTION. INJECT IT INTO MY EYEBALLS.


fergie0044

Would honestly get me in AoS. I love that aesthetic


SnooMuffins6341

ok calm down, someone's licked too many brushes


metameh

Things I'd like to see added to armies: * Idoneth: lobster-dragon * Tzeentch: heavy armor infantry * Slaanesh: some buffing weirdos like gobapalooza * Khorne: khornegors * Nurgle: pestigors * KO: "power armored" heavy infantry * Fyreslayers: juvenile magmadroths * CoS (dwarves): steampunk dreadnought/mining bot * CoS (humans): great sword and/or pike infantry * CoS (elves): shadow warrior analogue * Iron Jawz: megaboss on gore grunta * Krule Boyz: some form of fast cavalry or chariot involving gators * Soulblight: vampirates * Seraphon: dragon turtle or brontosaurus * Lumineth: river mage and river spirit * Daughters: champion gladiators (role: monster hunters) * Slyvaneth: critter swarms * Bonereapers: archers Things I'd like to see re-sculpted: * FEC: crypt flayers/horrors * Night Haunt: plastic mourngul * Gitz: spider riders * Ogres: butcher and slaughtermaster * Sons: mancrushers * StD: warshrine Armies I'd like to see added ranked first through third: 1. Tribes of Gorka Morka (basically CoS but barbarians who worship the green guy) 2. Chorfs/Hashut 3. Umbraneth


Omarkulul-5731

giving the gods dedicated gors after removing BoC would be such a troll move from gw


Ur-Than

I'd love to have Tribes of Gorkamorka, but how to differentiate them from the Darkoaths ? I feel that if Destruction gets a fifth (sixth if the Warclans are split) faction, it'll be Kragnos people, which would be cool for me, admittedly.


metameh

The way I would pitch them is to have them act as a guerilla army akin to the Genestealer Cults, and they repurpose the magi-tech of the Cities of Sigmar into improvised weapons and vehicles. Edit: Or, alternatively, a horde of fantastical Mad Max style road warriors, preferably with the guerilla and road warrior builds both being options.


SnooMuffins6341

So many good ideas here!


nietorigineel

Will pestigors and khornegors still be around with boc removed?


IsThisTakenYesNo

Are Slaangor and Tzaangor still in the Hedonite and Disciple armies? So why not bring Pestigor and Khorngor back to Maggotkin and Blades of Khorne? Beastmen will still exist in the setting so having a few of them crop up in other Chaos forces still makes sense even if they don't have a dedicated army of their own anymore. They might even be more likely to come now that they won't need to have a balanced role within two armies.


nietorigineel

Kinda want the end of tzaangors. I dont like those bird boys


filnbekian

Lobster dragon is such a cool idea.


ElwrongoII

I think chaos spawn needs to come first, I would love a box of 3 of them with new sculpts. I honestly think black knights still have really cool and good sculpts. Flagellants will most likely get new sculpts IMO, the new cities stuff gave them support which I thought was odd for such old models, so I bet it’s coming


DemocraticSpider

Totally agree with that all!


Madcap_Miguel

>I think chaos spawn needs to come first The chaos spawn has already been replaced, the new primaris spawn has a similar appearance and lore. https://www.warhammer-community.com/2024/03/04/darkoath-army-set-meet-the-dark-mirror-of-the-cities-of-sigmar/


Helluvagoodshow

If you are refering to the Darkoath Wilderfiend, then no. It isn't a Chaos spawn replacement. A chaos wielder fiend is on a 60 mm base, while a Chaos spawn is on a 50mm base. Plus, chaos Spawns are followers of the dark gods that crumbled under the many gifts from the Dark gods.. Wilderfiend are Darkoath Leaders that broke their oath and were punished accordingly. Wilderfiends both serve as protectors and a reminders to the darkoath tribes that with great ambition also come great costs. Can you proxy Wilderfiend for Chaos spawns ? Yes, of course if you chance the base. Are they an official replacement for this old sculpt ? No.


Cobbil

The only things I want: 1) Dark aelves in CoS given to DoK 2) Plastic and updated dread saurian 3) Saurus guard updated to match the warriors


Biscotti-That

Cities of Sigmar Greatsword would be cool, but I think they need to release pikemen too. Doesn't make much sense to release a doctrine based in shield/castle defense and lack long range combat weapons. This way, CoS would be something akin to Estalia/España with the strategy of "Tercios" (Handgunners, Swordsman and Pikemen) with Cavalry to act as the hammer for the anvil. Update the BK/HW would be difficult given that is an old WFB set that runs now as two army shared kit. I think, if they do that, would be at the same time they release Vampire Counts for Old World. Doom Divers had the big problem of GW policy about not sharing units in games, so if that machine goes to Old World, they would never release that until they create something similar. Is a shame and one of the most %·%&"· moves from GW, I hope they learn and fix that mistake. People would continue to use AoS miniatures for Old World.


Flowersoftheknight

>Update the BK/HW would be difficult given that is an old WFB set that runs now as two army shared kit. I feel like that mostly means if they do that, we'll get a simultaneous release of two now separate boxes. (Same for the Vargheists and Crypt Horrors) Don't see it stopping them, just probably puts it further down the line resource allocation wise - and once all old Fantasy kits are gone from AoS, the Vampire counts are gonna make a play for power in Old World or sth... But they might well release Battletomes for Nighthaunt and Gravelords at the same time, with the two new kits, possibly in a limited run cavalry detachement box or sth. Similarly for the Doom Diver, while I agree we won't see a "Doom Diver catapult" in AoS, we might well see a... I dunno, "Loonflyer Ballista" or sth that effectively reworks the same concept. Don't think the likelyhood there is affected by Old World existing.


Letharlynn

Loonflyer Ballista would be too on the nose, buuuuut... what if they were launching squigs? Everyone loves squigs and it'd be a distinct enough concept for GW to not lock themselves out of updating Doom Diver catapult down the line if they so choose


Milsurp_Seeker

I think it’s funny there’s a Freeguilds omnibus with an ToW style Greatsword on it, but that’s not a modern CoS model. I second it heartily.


sageking14

It is funnier that only two stories in that omnibus actually has a Freeguild main character in it. Then at the end of one the Freeguilder becomes Order of Azyr after quitting


Milsurp_Seeker

What’s not funny is the lack of Freeguild specific books. I am underrepresented because of the Stormcasts existing in my cities too.


sageking14

I think it is more because we didn't get a named model until Vedra. I bet now we'll be seeing more Freeguilders headlining books. Even model-less ones, as a named model means GW sees us as a big enough deal to highlight more often


Milsurp_Seeker

That’s a fair point. The named models have been looooow. But I’m more asking for like borderline horror novels like if Soul Wars had split off into a Glymmsforge novel - the everyman of AoS vs the Very-Not-Everyman of AoS


thesirblondie

Vampire infantry


starcross33

There's the warcry guys


TrueLocomotiveBreath

What we want is blood knights on foot, crimson court is a cool set of 5 villains and all but they aren't the set of drilled and ordered evil knights i crave


thesirblondie

They're legends come 4th Ed


VoxImperatoris

I thought only the listed S2D Warcry kits were getting the legends treatment.


thesirblondie

The way I interpreted it was that some S2D Warcry was going out of production and all were legends'd >Additionally, a number of older Warcry and Warhammer Underworlds warbands for the Slaves to Darkness will go off sale and enter Legends. Many more Underworlds warbands will remain on sale, and will be supported only by digital Legends warscrolls in the next edition.


Gecktron

I dont think the other Warcry warbands are affected. GW used Warcry to replace resin units a few times now. Ogor Gorgers, Seraphon Chameleon Skinks and CoS Wilder Corp Hunters are for all intents and purposes mainline units. Hell, GW just released the third Lumineth Temple (Ydrilan/River) via Warcry. Thats one of the core units of the Lumineth.


sageking14

The rest of the non-Chaos ones are also likely to get the Shadowstalkers treatment, and become a single unit repping a subculture in the main army.


VoxImperatoris

I interpreted the 2nd half to be just underworlds stuff, but I could be wrong.


ReadNew2953

I just want an updated Chaos Warshrine and Sorcerer lord mini


VoxImperatoris

I would add updated dude on manticore, especially after seeing the one released for CoS.


Shinkiro94

Black knights yes! But also grave guard! Who arguably need it more!


abandon3

Umbraneth and malerion when?


Nighteagle64

Chaos dwarves...please. I'll beg


MothMothMoth21

Bring back The M o u r n g u l


ssor_

Gnashtoof kit should be dual build with options to build a unit of unmounted gnashtoof pack to serve as scouts / screens… and a second option to have mounted boyz. Either with smaller crossbows or stabbaz to serve as a traditional cavalry


BobtheTim

Idea of a gnashtoof pack, or gnashtoof riders sound sick as hell. Also allow them to field swamp trolls.


KonoAnonDa

For Seraphon specifically, I’d most like to see: - Plastic Dread Saurian. - Updated Saurus Guard. - Updated Skinks. - Updated Saurus Oldblood on foot. - New Sunblood model. - New non-magic Skink hero on foot (like a Chief). - Maybe a new type of monster (like an Azhdarchid, Sauropod, or Stegosaur). - Ancient Kroxigor hero. - A rules change where you can have a Bastiladon, Carnosaur/Troglodon, and Stegadon without the rider(s) (feral versions).


MilliardoInfini

Mhh I'd like: Ogor Mawtribes = the famed Tyrant Overlord & new Maneaters Nighthaunt = A big Monster pls! and basicly everything everyone said already :)


AgentUtah3498

New infantry unit for the KO.


Khenir

I’d love another OBR ranged unit (even if it’s actually not very good)


Ferixo_13

Best they can do is some random hero units


Old_Toby2211

Definitely want more kurnothi


DemocraticSpider

Ngl I feel like the black knights hold up. With the chaos spawn, I love the old kit, but it’s showing it’s age and looks weird with modern gw stuff. I’d also really like to see where they’d take the design direction with the current technology.


ORAorMUDA

Dont squat dwarfs and elves for CoS and update them and a New steam tank/cogfort. Honestly at least do the steam tank and cog fort, main thing that stopped me from starting a city


Tigirus_Arius

My main wishlist is customizable multi-part hero kits. It's honestly really a disappointment for me how lacking the game is for making your own personal hero to lead your army, most of them are either special characters or mono-pose blister kits.


Zhejj

I know they are already getting a big release, but I would like a Darkoath Hunters unit to be ranged infantry skirmishers. We've already seen individual Darkoath archers in Warcry and Underworld warbands. *Give us an archer unit* so I can stop proxying allied Blissbarbs with Kings of War Ice Kin


Small_Complaint_3107

Chaos lord on dragon, a proper one with 2 heads and wings not a big lizard Chaos lord on manticore similar monster mount to the new cities of sigmar one but more aggressive pose and bat wings instead of feathered


Samanosuke69

Doom divers will not make an appearance in 4th as they’re in old world


lieconamee

I don't want the kurnothi per say I want the Asrai/ wood elves added to the Sylvaneth roster


belovedsupplanter

Seems pretty unlikely I think unfortunately? GW clearly delineating between Old World and Sigmar lines. The Kurnothi one it seems like they're actively dodging. They've featured in very recent lore, and the Warcry box seemed an obvious avenue for a revamp and we got...tentacle spite-revs


lieconamee

Fair I hope they will bring wood elves into AOS in some form but unfortunately I do have to agree I doubt it will happen


belovedsupplanter

it's a shame, wardancers and the nomad prince etc. are really cool models


lieconamee

Yeah absolutely


Bearsdale

We won't get a doom diver because of Old World but what about a new Squigapult


rekt_ralf

Deepkin have to be due another wave, right?


Delgoura

I hope for a biger freeguild cavalery and may be new marshal on grifon. But yeah new heavy weapon Steelhelm could be cool


Baige_baguette

Kurnoth hunter beetle knights!


bopyw

Fyreslayers and Ogor rework please


elcrabo7

there is so much potential to make very "good" looking chaos spawn. i'm waiting for it


Kapjak

I would love for CoS to either get another artillery piece or at least make the cannon worth taking


Hrud

I think down the line Chaos Spawns will be replaced by the Wilderfiend. Gnashtoof cavalry seems like an easy addition to Kruleboyz. I could also see some new gitmob kits released with them for more of the classic O&G feel.


Helluvagoodshow

I don't think so and here is why: * They aren't on the same base size (which could change ik) * They aren't the same in termes of design (one is a bloated mass of flesh and tentacles, the other a Wendigo kinda monster) * The lore around them isn't really the same albeit being similar. (one is a man that crumbled under the many gifts from the dark gods, the other a darkoath warrior who failed or broke his oath and was punished accordingly, and serve as a reminder of that to his brethren)


Witch_Hazel_13

i really want less finecast in the ogor range honestly. it doesn’t seem like it’s gonna be possible to have a good army without it, and our faction terrain mostly interacts with the finecast models (mawpit only interacts with butchers, mawpot only gets its full interactions with wizards, all of which are finecast)


tsuruki23

Treelord archer. Cities of sigmar heavy infantry kit, including maybe the one dwarf body. Cities of sigmar light cavalry, including the one elven body. (I want cities of sigmar to mix up the races, not section them into units).


Fawz

Main thing I want is the return of Dark Elves, be they Dragon hybrid or standard elves with monsters


Cathrium

Dark elfs


Science_Wizard1

I would love if they updated the Grave guard along with the Black Knights!


Mr-Bay

I would love to see Gnashtoof cavalry for Kruleboyz. They need a fast cavalry unit, and I am always in favor of more beasties. It's a big part of what attracted me to KB in the first place! I'd love to see new Grave Guard too. Black Knights could use an update as well but the GG need it more IMO. I had debated between Soulblight and Kruleboyz as my first army for getting into AOS, and one reason I didn't pick SB was the age of the GG models.


ItsDinoboy99

We need more idoneth I NEED MORE IDONETH GIMME A GIANT SQUID


InsomniaFTW

I'd like a Slaves to Darkness Priest character, the other halves of Kruleboyz, and Fyreslayers, and something new (and good) for Ogors and Idoneth.


mantiddiesgood

Gnashtopf cavalry is so real


Bumm1987

Lesser Gnashtoof cavalry would be fantastic. I thought of this the first time I saw the Killaboss on Great Gnashtoof and wondered why they didn't try to go all on with the beast/monster tamer aesthetic.


Freinkinteddy

Can we add to this list undoing deleting all the models and entire armies they squatted? Lol


FunnyAhRathalos

I don't know if it is already mentioned. But I would like Tzeentch heavy units and a new monster/behemoth.


Adduly

Kurnothi, but I really hope they're a destruction army All about the wild hunt, constantly travelling from place to place in the mortal realms after their next quarry, opposed to order, death and chaos Just coz they're elves they don't have to be order


LoreDump

DO NOT UPDATE THE SPAWN KIT No way would a new one be anywhere near as customiseable.


Mobbles1

what has happened with the kunothi? I thought they were going to be getting some sort of release in 3rd edition or something, but its been radio silence on anything related to them. big shame, theyre so cool and would be great parralel to the trees of sylvaneth.


m1ndwipe

That Hexwraith kit really is miserable to build, so yeah, please replace it.


Pyrkie

I would like to see the common gobbos expanded with a few units. I loved the new wolf riders but they feel a bit out of place next to my gloomspite. Other then that anything cities of sigmar. The spears and crossbows on the wildercorp are great, I’d love to see a full units of those. Obviously cities dwarves and elves units too.


hanzatsuichi

Give us Umbraneth!


kal_skirata

Maybe I'm the odd one out, but I don't think every army needs shooting or should have shooting.


Taffox

More idoneth. Come on GW ! All you have to do is open a marine life encyclopedia to get inspiration !!!


Thefriendlyfaceplant

I'd like to see the vanilla Orcs and Goblins get their own wave that focusses on exactly what makes them so vanilla: - Wooden contraptions held together by leather straps and crude nails. Those machines can be much bigger than their WFB counterparts. - Fantasy beasts, but specifically the vanilla ones. Trolls, giants, maybe some fantasy yak/rhino/'kodo' beast of burden. - Large troop kits of simplified monopose miniatures so that people can economically field hordes of them. The common goblins shrunken down to the size of the gloomspite and the orcs without any weapon options, just a sprue crammed full wit them.


Drachnyen1

I would rather see updated Grave Guard befit black knights. But both at the same time would make sense.


Marshal_Rohr

They need mortek archers like yesterday.


devenirimmortel96

My skaters deserve a release that is more than just a new character


Darnok83

Forsaken are all but confirmed to be back, and Doom Divers are actually confirmed to be back - for TOW that is. So that's 2/9 not happening for AoS.


SuperHandsMiniatures

Agreed. Also... airborne grots. Like the Drekki Flynt novels. Balloon squigs sound hilarious.


SirChancelot11

Umbraneth


IamStroodle

Kurnorathi my beloved. Still SUPER weird that during the era of the beast they didnt release kurnorathi as regular models. I get they tend to be rarer but that logic has never stopped any faction from getting full blown armies


[deleted]

Classic 5th ed metal Seraphon. Like skinks with javelin. 😍😍😍😍


MothmanRedEyes

I feel like CoS needs more troop variety cause it feels like it’s just Steelhelms and Fusiliers. I know there’s Duardian and Aelf units too but, until the rules are updated, they don’t blend well.


[deleted]

I would be so effing hyped for CoS greatswords.


scottywan82

Yes to all of this!


fidderjiggit

Kruleboyz need some hard hitting Infantry. Like Brutes. I was something like a unit of Murknobs.


Nihilism_Intensifies

Updated Freeguild Marshall on Griffin, updated Battlemages, linewide updated duardin and aelves for CoS, more Ogors for Cities (We already have Fusil-Majors on Warhulks, why not just have Warhulks like Bullgryns?), new Cursed City hero rules that aren't Legends, updated Graveguard, more Nighthaunt Variety (just off the top of my head we could make ghostly variants of other armies units and monsters, there's already precedent with Glaivewraiths, even if Glaivewraiths are bootycheeks. How cool would it be to see a ghostly Son of Behemat?), JESUS CHRIST more Fyreslayer variety (I don't even play them, those guys just deserve a bone), seperate Ironjaw and Kruleboyz battletomes w/expanded ranges since Bonesplitterz are gone, better and more fluid/less punishing allying rules within Grand Alliances, that's about all I can think of right now that isn't ridiculously out there


Top_Driver_6080

Kurnothi pwease


Saint_of_the_Beat

Chaos spawn need it so badly, they look like ass and are needed for both AOS and 40k


o7_AP

Orruk endless spells


ThatGuyFromTheM0vie

I need a proper Chaos Dragon. Not just Abraxia, but a standalone monster unit. Would also love to see a Hellcannon.


RomanWolfEater

Updated Grave Guard or Foot Blood Knights


Heartless-Sage

Kurnothi, oh so much the Kurnothi.


Someboynumber5

Just give KO like five new units that are not foot heroes please


MaxMojito99

For anyone that played fantasy, what were the doom divers like?


Usefulidiot414

Just a couple things I want: -Stormvermin with rifles -Hell pit abomination with a warp lightning generator or some doomsday device strapped to it -clan eshin/moulder fusion unit -skryre verminlord -heavy shield unit for tzeench -goblin zeppelins -deepkin feral kraken -deepkin whale transport And one more time for all the people in the back: MORTEK ARCHERS But us rat players have been patient for literally all of sigmar. I can't wait for our moment to get plastic acolytes


NovelAir4564

I too would love all of these


Ky0te_

Would love all of this for Fyreslayers... [https://www.youtube.com/watch?v=STU2fFLXxgc](https://www.youtube.com/watch?v=STU2fFLXxgc)


IsThisTakenYesNo

A Khinerai Hero model. Mixed species Cities units and/or added inter-species synergy. Cogforts. With what a lot of people are saying about how various existing units would fit in other armies, some decent Matched Play legal ally rules! Something like being able to take a Regiment from allies (so take an appropriate Hero and you can have the units you wanted) or maybe even allow the occasional Hero to include unusual things in their Regiment.


Crackerpool

Grave guard!


Liquid_Aloha94

I think ogor mawtribes need a refresh first before we add new stuff.


TomModel85

Please warn me In advance on the Black Knights, so I can buy 50 of them I adore those models. The hex wraiths on the other hand, they could use an update. They're so odd base with the rest of the Nighthaunt visual


Zygy255

Chaos forsaken were my favorite unit from fantasy. I bought so many just to build and kitbash with chaos space marines


Thewaffle911

Marauders with bows. CoS humans with pikes CoS human with bows/crossbows without dogs


Kaph10

Gimme some og the old Bonesplitter archers rebranded as Kruleboyz, also Orruk Ninjas would be cool. :-P I love the Flesh Eater Court/Soulblight Gravelord crossover with the Zombie Dragon and Terrorgheist, and I want more crossover models!!!


devon-mallard

My main 3 are, in no order: Chaos Dragons. Need I elaborate? Actual dark aelves, with the same dragons and sacrificing and cruelty of the WHF dark elves.  Some kind of mutants to run with chaos. Forsaken would be great, giant chaos spawns too, but as it is chaos spawn feel out of place, which is a shame cause they rock 


Temporary_Squash_643

An Ogor line refresh dear god please


Hades_deathgod9

I agree with updated spawn, black knights/wraiths and also getting Mortek archers and kurnothi (but only on the condition they’re beast Aelves and not just wood elves with cosplay antlers). I personally dislike the new CoS aesthetic for a number of reasons, but if greatswords were foot knights then I could get behind that, but still not in the current CoS aesthetic. Flagellants are kind of dumb imo, always have been they could use a new kit but I’d rather diver resources elsewhere. Forsaken are probably back in the old world, and honestly, just skip the middle man and make new spawn, don’t really need a mid ground cluttering up a battle tome. KB don’t need gnashtoof cav, not every army needs every option for everything, and it’s just a bit too cliche, orc on wolf thing, we already have ork on boat with IJ, and also gitz got their wolf riders. KB should focus on swamp monsters and foot troops. Doom divers would be coolI do hope they’d come with a Grotbag scuttler expansion for gitz or as their own faction.


badgerkingtattoo

The doom diver is literally back bro. If not now then soon…


El_Shakiel

Doom Divers is 100% what would bring me back to the hobby


JK810

They’re in Old World, so welcome back


Evening-Can6048

Everybody knows kruleboyz ride Emu.


Direct_Gap_661

Updated chaos spawn will prbly come when demons in 40K get there codex


Swooper86

Updated chaos spawns came out a while ago actually, they're just called Accursed Cultists for some reason.


revjiggs

I’d love to see somethin. Like the doom diver for iron jaws. Or maybe someyhing that fire molten pig iron


stopthegimp

A named Saurus model would be great.


Rokhian

I want my Ogres to get a bit of love and give me a few named characters


minibbler

You forgot Vlad von Carstein...


Ur-Than

Doom Divers as artillery unit of the Ironjawz, only they actually throw by hand the grots !


sauce_daddy22

So, like, I’m not the only one who read that as “Chaos Foreskin,” right?


Hollenfear

With new chaos spooge, yeah I feel ya


SirSlithStorm

I'd say the undead cavalry holds up pretty well. It's a bit out of sorts with the rest of the range but they aren't bad models by any means.


KrmitTheFrog

You can achieve almost everything in your wish list if you just play TOW.


Swooper86

By "almost anything" do you mean "only the Chaos Forsaken and Doom Divers"? Because TOW doesn't have any of the others.