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walrustrunkmeat

I watched it without looking here and was hyped. Surely nothing people will complain about. You guys proved me wrong again.


MisSignal

No loot filter. No map overlay. No armory / saving builds for easy swapping… Come on man…


MooseLoot_Buddy

Why u would ever need that ugly overlay map? If u play u know thats its easy to navigate. Armory tho. Respeccing sucks. Loot filters dunno... U can filter them easily anyway


chickennuggetloveru

The loot filter is built in now. If you're doing pit 30+, you're not even sniffing an item that isn't two GA at least.


Odd_Operation3552

I just want rune words back


your_add_here15243

Expansion


NYPolarBear20

We need a loot filter and a map overlay Blizzard.


undrtaker

Who is "we"? I don't


kuns961

Well, after the changes on druid i can say after 4 seasons of only druid im gonna drop de class,tired of playing garbage class when barb exist.Classic Blizzard L.Dont worry we all gonna play barb,it seems thats it they really want.


FromAffavor

Did I hear correctly something about 50 new uniques/legendaries in season 5? I feel like they said that at some point but I can’t find the spot now


alxrenaud

Geez.. don't need 50 more uniques.. make the ones we have not trash instead.


Such_Performance229

They said that’s exactly what they’re doing. Know what you’re talking about, then talk.


vandap

They said they have new uniques and affixes coming along with reworking the existing


ethan1203

Is fine, everything need fillers and trash for a small amount of useful stuff, i say the more the better


Otherwise-Sea9593

The more the better? RNG would like to have a word with you


ethan1203

Farming years for a Ber? I am up to it


alxrenaud

They can be rarer and always good and let yellows (and legendaries if you want..) be trash. Yellows have no use right now..


FromAffavor

They’re also reworking current uniques. This reddit community is god awful


NYPolarBear20

My guess is yellows will have a place in the expansion. Uniques 10000000000000% do not need to "always be good". That would just mean uniques would be the best items in the game and no reason to ever equip anything else.


Dengahob

Biggest W ever


Dan_TheGreat

Chain lightning pants look cool. Still worried that weapon uniques are going to bee too weak being down 2 tempers and 2handers even more.


TheLastSamurai

Does anyone know if you’ll be able to gear out Mercs like you can in D2?


DaveO1337

Seeing as you can gear mercs in D2 and D3 I’d say it’s a safe bet.


LifeValueEqualZero

No, no one knows


Betabet91

It wouldn’t be a true Sorc unique item without a stupidly attached conditional tacked on because fuck you. I really wanna like this game but Jesus Christ.


YourNeighbour

If you want to like this game, play Barb or Rogue. Consistently fun in every season IMO. Necro moves too slow for my liking, and other classes a little too reliant on highly specific uniques imo.


Belifax

I think the conditional is really cool


Betabet91

It’s cool till you realize every other class unique is basically x does x more damage for free. The worst performing class shouldn’t have almost every unique tied to some kind of drawback. It’s already a burden to equip unique’s and lose precious temper/aspect slots that other classes get 2-3 more of also for free. It’s simply bad game design.


nerf_t

ngl this kinda shows they’re doubling down on this particular design idea for the class and it’s getting old at this point


RiskItForTheBiscuit-

For sorcerer*


TheseNamesDontMatter

At this point, I don't even care what Spiritborne's abilities are, I just need to know how many weapon slots it has to know if I'm going to play it. If it's at least 3+, we're in business. I'm learning my lesson that playing a class with two weapon slots that is supposed to get by on the rest of its kit is just going to be an unfun tuning journey on a season to season basis.


RedditBansLul

This subreddit is so overly dramatic lmao


TheseNamesDontMatter

Pointing out a blatant trend that anyone remotely following the game the past year has seen outside on Barbs and rogues = dramatic. Is it also dramatic to point out the sky is often blue? Or that gravity is weighing you to the Earth?


RedditBansLul

The game is still perfectly playable with any class. If you find it unfun that one class is stronger than another you probably shouldn't play an ARPG.


TheseNamesDontMatter

I think it's pretty safe and reasonable to simultaneously believe classes rotationally being stronger than others is fine, AND also believe that one class shouldn't dominate the game for 5 straight seasons. Imagine telling Druids that they should be fine with their tuning because it's an ARPG.


RedditBansLul

What content is there in the game that a druid can't comfortably do?


TheseNamesDontMatter

Pits. This isn't season 3 where every class can do the pinnacle of content, and you're not about to unironically argue that druids aren't way behind in Pits just because they can do 120s.


RedditBansLul

Again....what does it matter if they are behind in the pit? There are always going to be classes/builds that can push further than others, just like in any other ARPG. Saying Druids can't do pits because they can "only" push 120s is a ridiculous statement lmao.


TheseNamesDontMatter

If you can't comprehend while in what is now a competitive environment, being double digit pit levels behind other classes matters and feels really bad, it's literally a comprehension issue. Nothing more, nothing less. Considering you play a meta class that is always meta, I'm not really that surprised you can't fathom these issues because they don't apply to you.


morbidbattlecry

I don't think half the people on here even read the patch notes.


DaveO1337

This sub and Helldivers2 is full of drama queens.


morbidbattlecry

The problem is these type of people ruin game. they are never happy.


Juan_Bollock

It's been proven that barb/rogue strength has nothing to do with the extra item slots. A barb streamer (I forget who) smashed the pit with only a mace equipped. The issue with is with the class design.


an_angry_Moose

You have only made a case that barbs are better by design, not that more slots don’t help. Every class having the same number of slots would be easier to balance, full stop.


sardonic_gavel

It can be both how the class is designed and having more slots. Having an extra slot or two for another aspect would help out Sorc a lot, especially when a lot of Sorc builds rely on uniques. It would open up more options and give players more flexibility. It would feel better and be more fun to play.


TheseNamesDontMatter

Yeah, literally nobody but the Barb community coping out of their mind believes this. Blizzard literally just acknowledged today in the campfire chat that the extra weapon slots has been too strong. There’s no way around it. You either recognize an extra 2h and weapon is an absurd amount of weapon damage and stats, especially with the addition of tempering and greater affixes, in which case you’re disingenuously arguing to try to avoid being nerfed; or you genuinely don’t think it’s a ton of stats that only you have access to, in which case you’re a clown.


LifeValueEqualZero

You can have more weapons, but the power needs to be tuned. For example, if you reduce all skills damage by 50% the barb will be definitely a lot weaker even with more weapons...


TheseNamesDontMatter

Sure, but this sort of falls into the problem. The tuning knobs to balance it have to be enormous as you pointed out. When you have to start unironically talking about reducing a class's skills by 50%, the tuning knob required to justify allowing 2 extra weapon slots is just way too high.


wompk1ns

I mean Barb is just way overturned this season regardless of the extra weapon slots. Both things can be true


TheseNamesDontMatter

Weird how it’s genuinely overtuned all 4 seasons out of 4, and preseason. Crazy. Wonder what the repeating factor could be. Hm.


wompk1ns

This season is absolutely bash tempering pushing it into the most insane build tier tbh but go off king cause you ain’t lying. They have so much inherent power. I hope they eventually add additional inventory spots to other classes


Dunkefrans

Thorns and flay has pushed further in pit than bash so it’s not just bash tempering.


TheseNamesDontMatter

> This season is absolutely bash tempering pushing it into the most insane build tier So on a related note, I do think this plays into both of our arguments. I don't disagree the bash temperings truly elevate where it should be, but also you're talking two extra weapon slots of tempering. Tempering is one of the most powerful mechanics we've seen added to D4, and it has 4 additional tempers over every class but rogue to work with.


ChiefSteeph

Can anyone say how a human form Lightning Storm Druid and a Grenade Rogue build might be with season 5 based up changes?


LilBooYeet

I used to play a Human Light Storm + Cata ult Druid at Launch and tried it Season 1, 2 and 3. I THINK the changes to Lightning Storm + Cata in the PTR will bring it back in line dmg wise to how it was at launch and BEFORE the pre-season 1 patch (which nerfed Lightning dmg AND crit).


ChiefSteeph

Good to know I’m going to save rolling the Lightning Druid till season 5. I did also play one at launch. I’m working on a whirlwind Barb now then may go grenade rogue


Ozzma091

Crossbow Barb? Can anyone reply it will be possible, it would be great if they will allow classes to use different weapon types to modify skills.


DeadlyPancak3

Barbs and rogues aren't getting any new weapon access. -Druids can now use Polearms, 1-handed Swords, and Daggers. -Necromancers can now use Maces and Axes. This includes Butcher's Cleaver being usable for Necromancers. -Sorcerers can now use 1-Handed Swords and 1-Handed Maces. This includes Azurewrath and Doombringer being usable for Sorcerers.


ThatOneGuyy310

I really dint understand them explaining if the Druids and sorcs are getting a buff….whats going on with them next season?


DntCllMeWht

They said yes... But don't hold your breath.


TheseNamesDontMatter

Sorta insane they simultaneously pointed out the 3 classes with two weapon slots are hilariously behind, and also put out patch notes where Sorc and Necro just look way worse off than before.


InstructionOk9520

The logic behind keeping tempering as is but giving an extra roll per GA is hilariously stupid. “We don’t want you hanging on to items forever”. Yeah, that’s the real problem here. Good lord…


NYPolarBear20

Yes it actually is a problem here. Having an end point for an item makes sense.


Such_Performance229

Sounds like your item’s journey was over.


InstructionOk9520

I’m at the point where if a decent item drops I immediately get anxious because I am dreading what comes next. But, yeah, let’s fix the issue of players hoarding items so we don’t have to add more stash tabs to the game.


Such_Performance229

So play a different game, don’t know what to tell you. They made it clear today that bricking is a central piece of their philosophy in itemization overall, so you’re not gonna get what you want. Also, “knowing what’s coming next” is way dramatic. Relax.


RandoReddit72

I just want sets back


FeedMePizzaPlease

As long as they aren't full 6 piece sets, sure. 2-3 pieces. Maybe 4 max.... That would be fine.


JeffK55

translation, I want Diablo 3 back


pandershrek

Sets were in D2


Odd_Total_5549

And D3


Philosiphizor

But first D2. Gimme dat tal rasha set and let's mf!


gaspara112

True, but the way they've done damage calculations and itemization sets in Diablo 4 would be have to be more like D3 sets than D2 sets or they would be useless and might as well not exist.


h0sti1e17

I don’t really want 6 piece sets that are required for a build. But two or three piece that give strong buffs that could be used in multiple builds would be nice


Odd_Total_5549

Yeah that would be the perfect middle ground. Like the two piece ring/ring ring/amy and weapon sets from D3, I liked those a lot


saadatorama

Expansion will get sets, like with every other Diablo


NirnaethVale

If there are no compensatory buffs, and big ones, to sorc, I think this might be the first season I completely skip the class.


No_Client2742

Im having a blast with my 2 sorcs, i dont even use defensive skills on my arc lash one and im at pit 100, in s5 that build will be at least x2 more powerful with the buffs, why you need to compare to other classes to have fun with a class? Pit number above 70+ are just numbers and the fun of it is to push a build the most it can, it really doesnt matter if its 110 or 150.


RiskItForTheBiscuit-

Got a vid? What’s the build? I genuinely have a hard time believing you are pushing pit 100+ with a melee skill, as a squishy sorc, with no defensive skills.


hvngpham002

Oh my fucking god we can re-summon bosses. They did the thing.


zaph2

This season or wait 2 months to implement something that takes minutes?


DrToio

They actually did nerf Sorc. That's brilliant. Edit: I don't talk about immortal stuff, it was necessary. They nerfed damages from parangon, key passive, aspects, cooldowns, defense... burried the sorc deep in the ground.


KimchiBro

immortal sorc needed to be removed, if you dont think so, sorry you're wrong then


DrToio

I agree and I'm not talking about immortal. We lost like 100%+ multiplicatiive on fire build, 30% damage and 25% DR on frost builds... and more and more things.


TheseNamesDontMatter

Ok, sure. Nobody really disagreed here. The problem is they got no worthwhile compensation. Like Sorc just looks dead as fuck.


KimchiBro

Im sure blizz was apprehensive about any meaningful dmg buffs to sorc with the fact that all builds could go immortal, they'd be all cannon no glass (tho that is the case for some classes rn like barb)


RiskItForTheBiscuit-

As opposed to now, without defensive skills, it’s all glass no cannon. Immortal sorc at least removed the glass out of the equation.


ElectricSheepsticks

Sorcs already had bad damage. What are they afraid of if theyr'e taking away the problem of perma flame shield? On top of that they nerf the survivability too? So now its no cannon all glass. But god forbid they give anything but buffs to barbs.


DrToio

It's not just we don't get shit to compensate, they actually nerfed all our parangon boards and key passive kinda :) and some aspects too, just incase


Boomer260991

Think I got hit by this in pvp area. He was immortal for 15 seconds.


ConsciousFood201

How?


brutalgrace

I am at work can access links above, when is season 5?


Icemaz

Shortened season after season 4 and before expansion.


brutalgrace

hmm so probably late sept., I ask because I just reinstalled the game yesterday, and don't want to bother playing if season 4 is ending soon. thanks.


KalBalinor

Season 4 ends August 6 and the DLC is scheduled for October 8


Approximation_Doctor

I reinstalled last Sunday and finished the battle pass yesterday. It goes really fast.


brutalgrace

I only play hour or 2 just to relax.


Traumagotchii

I thought the same until s4. This season has me in a chokehold lol


Starseid8712

You'll be fine to play this season


hey_im_cool

Leveling is so fast it’s worth it to hop on


Mean-Anywhere-7633

Season 4 ends early August. Season 5 will be around 2 months long


LentilTheWiseLad

Nah you still got like 2 months of season 4 lad.


burshnookie

I'd like to get a camel like Isabelle as a mount, I just think that'd be neat! A super fun random drop!


emdmao910

Classes using more weapon types is a personal win. Big fan of that update.


S1mpinAintEZ

A lot of great changes. Personally I'm surprised they nerfed CC, the game is definitely on the easier side unless you're pushing pits and a single aspect on boots solves the problem entirely. I get it though, the D4 community is hard to please. We whine when there isn't enough endgame content, then we whine because there's too much endgame and we can't clear it all with off-meta builds. We whine when items feel too abundant, then we whine when they add a system that actually makes items feel unique via tempering.


CornInMyMouthHole

What is CC?


Responsible_Ad_6805

At no point has Diablo 4 had too much end game. Try again.


LentilTheWiseLad

You know this guy is one of the moaners, ignored everything that was said and just brought up a negative lol.


Responsible_Ad_6805

I didn’t ignore what was said. What was said was accurate and it’s obviously true. But, he used an example of Diablo 4 having too much endgame which is a KEKW claim. It’s ironic though, because you did to me exactly what you claim I did to him. Oops, very ironic. 🤡


LentilTheWiseLad

Whatever makes you feel better lad.


Responsible_Ad_6805

What makes me feel better is irrelevant. I’m just call you out on your hypocrisy. Critique, and necessary critique at that, to some looks negative. I guess you’re some.


LentilTheWiseLad

Stop projecting on to me, it’s very toxic. how defensive your reply’s are speak very loudly of the truth.


Responsible_Ad_6805

Let me get this straight.. I commented on what he said and pointed out an objective fact. You didn’t like that and you made some assumption (this is where you were toxic for no reason at all), but now for when I call you out for it, you’re claiming I’m projecting on you and I’m toxic. Do you see where you’re delusional here? If you have nothing to add to the conversation but pointless jabs and insults, don’t cry like a little pathetic child when someone jabs and insults back.


LentilTheWiseLad

Do you ever not run your mouth? You’re creating your own argument by projecting your own actions on to me but you are too arrogant to see it lol. So you’ve ended up with long replies hoping you sound intelligent enough and for it to look like you’re on top, yet everyone can see through your Manipulative toxic self. I feel sorry for anyone who knows you in person must be a right drag lol.


hensothor

It’s like you’re being purposefully obtuse to their point.


Responsible_Ad_6805

If he would’ve said anything but that, I would’ve wholeheartedly agreed with him. Period.


hensothor

Maybe say that? Friendly advice from someone who has more people skills than you.


Responsible_Ad_6805

Less people skills? Now you’re just assuming, just as you assumed prior with the other comment. I specifically referred to a comment he made about the Endgame. Everything else is assumption and subjective and irrelevant. I shouldn’t have to say that. Reading comprehension is important, like I mentioned before.


hensothor

I’m just commenting my perspective based on all you’ve given me which is your comments. Surprisingly a lot of comments given you can’t help but respond twice to each comment. I’m not sure how to help you from here. I think I’ve said all there is to say but I assure you no one is misreading your comments. You give yourself too much credit, it’s not that nuanced.


Responsible_Ad_6805

Your reading comprehension must be poor. Let me help. He claimed D4 community is ungrateful and hard to please, stating and I quote “too much end game”. The game barely has an endgame, especially prior to S4, so that claim is just not true. Stating an objecting fact is not being obtuse. But go on..


hensothor

Being pedantic isn’t the intelligent take you think it is.


Responsible_Ad_6805

There’s nothing pedantic about what I said. You’re just using words with no real correlation to the context. He made a reference to the general community by using a couple examples. I took one of those examples and corrected him on it. That’s not being overly concerned with minor details. That’s a pretty gigantic thing to mention considering the game was literally dead on steam prior to S1 because of this exact reason. Maybe if you read my comment to understand and not just read it to comment, I wouldn’t have had to mention any of this to you. Stop polluting the comments with your delusion.


midniteryu

Wish they gave an example of druids new "buffed" skills after shepards is changed.


hajutze

There are ptr patch notes with said buffs.


antretha

After reading it, and loosing the 60% from companions. Is it enough?! Doesn't seem like jt


ImDoingMyPart_o7

Thunderstruck capped too, Druid dead.


MyRealUser

Correct blog post link: https://news.blizzard.com/en-gb/diablo4/24111472/the-diablo-iv-season-5-ptr-what-you-need-to-know?blzcmp=blizzard-news


TactfulRanger

Blogpost link is broken


expiro

I‘m gonna fucking resummon bosses from their fucking altars without resetting the fucking whole dungeon. Hell yeah!


laffs_

Now let me summon three at a time!


Bananas_Have_Eyes

New sorcerer unique legit looks so freaking good. Literally might play them first because of it.


Fenrir007

Play on PTR before it gets nerfed to oblivion in the actual season like Fractured Winterglass.


Bananas_Have_Eyes

While that is a solid idea, I don't like to spoil the actual time to play the game. I leave ptr for streamers etc.


WatLightyear

Well, just be prepared for it to be a pale imitation of what it was in the PTR like Frozen Orb. Don’t worry though, the barb weapon master unique sword will probably get buffed after the PTR!


-Dargs

They should have added a 2nd button to the tempering screen. 1. Roll new modifier 2. Reroll existing modifier Then, we can gamble for a new mod at a safer rate, and we can save a poorly rolled mod. This lets us continue bricking items but feels less bad when we do.


R3d4r

Yeah, just like enchanting does! I got some of the offices on my first roll, but they are low rolls. No way I'm risking to get a higher roll and brick it!


ord52

That's great


GiveUpAndDye

I wish they could have gave more insight into Necro. Hulk smash is cool but nothing much to work with 😂


izfz

Off hand no longer gives cooldown, yet another sorc nerf lmao


luna_creciente

Shit affix anyway. Hopefully, we can all leave behind 20-second cooldown skills in the first place lmfao. Hopefully we get something to compensate.


Crasha

Well the new boots had cdr


luna_creciente

Hopefully amirite


Daepilin

haha, no. you get your 45s ultimate for shit damage and be happy about that.


ThatssoBluejay

So S5 is basically going to be S4+ which was probably the best decision. Uniques getting massively buffed (no lame tempering solution thank Mephisto) New Endgame mode which sorta sounds like mix between Pits and Helltides Buttloads of QOL Changes to suffixes I think? I think that's what they meant anyway.


lazarusmobile

They mentioned that there will be a season theme and story content related to going back to hell. They're not going to reveal what it is until the big season 5 reveal, I'm guessing some time in July, closer to the start date. The ptr is just for testing the new mode and aspects and such and will not feature the new storyline.


Jorah_Explorah

Yeah, there's just not enough time between the end of S4 and the beginning of the Expansion release to have a whole big season that's worthy of a big new story to dump time into. Plus people will take some time off from D4 to play other releases that are coming out this summer before hopping back on for the expansion. Absolute right move to just build on the S4 improvements for S5.


Fish_Mongreler

What's being changed with uniques?


Horse_MD

did you watch the video?


Fish_Mongreler

Nope. That's why I asked, dingus.


Aidoneuz

Power buff almost across the board. Some standard affixes are being replaced with affixes from the Tempering pool. EG they showed a pair of Unique gloves (I think) that had the affix of Projectiles Cast Twice, usually a Tempering-only and weapon-only roll. Crazier, themed aspects, rather than more generic ones.


xXv420bLaZ3dSNiPEzXx

So did Le Reddit Army get what it wanted? Did they add "temper resetting" as a feature for Season 5?


nanosam

They added what was suggested here by many of us GA gear gets additional tempering tries So 3GA has +3 tempering tries They also will get a way for players to influence RNG somehow (not sure how)


xXv420bLaZ3dSNiPEzXx

Thank god they didn’t cave to the more popular demand of resets for rare materials


KimchiBro

agreed, Bricking creates value in items and gives that dopamine hit when you succeed but also something needed to be done about it always feeling like the odds were stacked against you


strawhat068

I just hope they add some more balancing to tempering cause I know it's super fun rerolling a temper and get the same stat 4 times in a row


nanosam

That is what they were talking about when they mentioned giving players the option to influence RNG So yes, that will be fixed, but maybe not in S5 Bottom line they know rolling 4 of the same rolls in a row sucks and they will be doing something about it


KimchiBro

Imo they need to change it so u always get diff temper per roll


nanosam

They are working on a way for players to influence temper RNG. They just havent announced the details yet


HighOfTheTiger

Yeah I personally liked how it was. I don’t mind that sometimes you can fail on your crafting. But I think this is fine, +3 isn’t much but will make it slightly easier to hit your tempers, good choice. I still think the best choice would have been to remove build enabling affixes off the temper table and add them into the regular affix pool, but oh well.


No-Drummer-9584

lol players influence RNG? Like magic find? 😆


nanosam

No like influencing temper RNG so that you avoid getting 4 of the same rolls in a row


Azurity

Perhaps like paying an ante with some collectable material to boost the roll on the random temper, or to boost an existing temper, or weighting a particular outcome more heavily 🤷‍♂️ Giving the option to “revert reroll” is otherwise pretty extreme.


nanosam

They gave no details on how exactly the temper rng influence system will work but they know that rolling 4 of the same rolls in a row is bad so they will make changes


Malveux

More tempering chances on gear with greater affixes


deadlymoogle

Yay now I'll get cutthroat damage 9 times in a row instead of 6 and never see vuln damage


Big_lt

God the community crying from this will be hilarious (I was ok with bricking)


your_add_here15243

Which is a perfectly fine way to start


Malveux

Yeah I’m happy with it. I kind of wish they split the difference on unique and gave them a single tempering slot, but I’m willing to wait and see what happens.


Vivid-Command-2605

Nah, then uniques just become legendaries, they mentioned they want uniques to have a separate identity to legendaries which is a good call because it adds tension to build design, the choice between a unique and a legendary should be part of the design process, weighing up which one makes the build better or not


Azurity

Yeah right now a lot of the tempers are way more build-defining than some Unique modifiers. They explicitly mentioned that they plan to make Unique mods more powerful and build-defining. Ideally they think players will want to have 2-4 uniques in their slots, whereas right now it’s more like 0-2.


SjurEido

"QOL UPDATE: We nerfed the drop rate of Baleful Hearts" What the fuck lol


canadiangirl_eh

I already have a really hard time finding those. I’m lucky if I pick up three in 55 minutes. This makes no sense.


Odd_Total_5549

My friend said the same to me the other day and I was baffled. I have like 200 of the things and the number just keeps going up. Maybe it’s cause I’m stubborn and try to never plug more than one at a time. If I plug one and see others just standing around, I’ll just ride away until I see the boss got summoned. On principle I hate plugging two or three whil others freeload around.


Krynne90

And that will be horrible in S5. If they become rare like that, more people will try to leech and will not plug their hearts in.


Ixziga

I have like 200, the number I had basically never decreased after I got to wt4


sentientmold

Baneful hearts have a good chance of dropping from helltide chests. They're not too common as an open world drop.


canadiangirl_eh

Yes, I know. But I open almost all the chests and hardly see any.


DigitalCrack79

The only reason people had hundreds of hearts was due to that helltide glitch. Without that glitch it was in a good spot already imo.


Ixziga

I have 200 and never did a glitch, unless it was a glitch you could do accidentally


Maleficent_Plenty370

I never got the helltide glitch and have 400 hearts, I can't spend them as fast as they drop. 


DigitalCrack79

Well the issue with making them drop less is people will be more reluctant to use theirs because not everyone puts one in all the time. I can’t count the times i am sitting there with 5 strangers and after I place a heart in the pedestal they just look at me like deer in headlights for 2 minutes. So of course I fill the rest of the pedestals so i don’t feel like I just wasted one.


Maleficent_Plenty370

That's so weird! I've never had that happen, I only use all 3 if nobody is around and I'm starting it. After that it's a scramble to even add to the summons. As soon as she drops I try to click a pedestal, but if I misclick on a piece of loot I sometimes can't even get one added fast enough. 


SjurEido

I mean, I don't doubt it's valid... just a funny way of presenting that change.


Azurity

Apparently some people have hundreds of them. They said the new drop rate won’t be quite so high, but there shouldn’t be a problem to always have some at least. Not sure why it was in the QoL section though yeah.


HugeHans

Ive yet to exit helltides with less baleful hearts tben going in and I try to always be the one contributing to the summon.


Larkas

BUT, it now only takes 1 mat to summon varshan.


[deleted]

[удалено]


Larkas

Crap, you are right. I have nothing, other than you really have a lot of them after a while.


Fool_Cynd

That's cute, I have none of them after a while.


Nathanael777

Are they changing the possibility of bricking items with tempering? Feels like there should be some way to reset tempering, even if it’s expensive.


Azurity

They do like the idea that it’s possible to brick an item, because it means you know when to throw the item away and search for a new one. Otherwise half the game sorta ends when you simply get the item base you want and just focus on getting currency to perfect it, or alternatively you keep a stash full of “potential” items that can’t brick but still might be worth trying to reroll as soon as you can afford the exponentially-growing cost, a la previous Enchantments. Those don’t feel good either. They want to keep looting relevant. In the next patch, legendary items will have +1 temper-reroll chance per GA (so up to 8 rerolls on a 3* item, plus the initial freebie). They’re also still exploring other options to give players more control over tempering. EDIT: also, if you’re super attached to a bricked 3GA item even after the season4 ends and you get moved to eternal, the +1 reroll-per-GA rule will come into effect in the Eternal realm, so DON’T toss the item yet if you truly want to try rerolling it again in Eternal realm, since you’ll get extra chances on those items again.


bmck3nney

crazy idea: add a rare item that drops off uber bosses and pits or something that can reset tempering.


macumba_virtual

crazy? that's what everyone and their mother's been suggesting since the season came out