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HardRantLox

Minion attacks can Overpower, Minions more aggressive, Golem will now Leap into a distant target, and... Hellbent Commander: While you control at least 7 Minions, they deal 10/20/30%[x] increased damage. Let's fucking GO, Necros!!! :D


ilovecollege_nope

Blood Necro still forgotten...


HardRantLox

Oh, and implicit on Scythes changed to Summoning damage. Guess it's time to work on getting one to replace my sword. :P


slaymaker1907

They apparently gave Blood Wave a huge buff from 150% base damage to 450% damage.


djinn75

That’s fun. I was using Blood Wave just because I hadn’t before and using the aspect that gives it three waves and the one that gives it shadow damage and it was doing decently. Now it might clear the board? I don’t know. I’m pretty new to the game and wanted to try a bunch of different stuff


how-could-ai

Blood wave from 150% to 450%.


Zambisi

Looks like they buffed Blood Lance and huge buff to Blood Wave, it’s something at least. Will have to test next week!


ImDoingMyPart_o7

The corpse tendrils nerf undoes all of that, Blood builds are beyond dead still.


Practical-Ranger539

Blighted Aspect got a big nerf to most builds that uses shadow specialy minions


Rivenaleem

Yeah, this seems to be overlooked. They said they buffed shadow core skills to compensate, completely overlooking that Blighted Aspect was used for shadow minions.


Lykotic

It might be the full intention to move Minions to the non-Shadow version to limit bleed on future design decision between the two.


jbwmac

I think this is the real answer. Blighted aspect was so powerful other builds were taking shadow skills and Shadowblight key passive with no intention to do real damage with them, but ONLY to trigger Blighted. That’s a clear sign of a design issue that needs to be fixed.


Endulos

> Active ability - If the Golem is far from the targeted location, it will now leap to the target. This one is super nice too. The fact it doesn't leap now is kinda dumb. The base / corpse rune golem in D3 leapt to the target location, they should have copied that.


Caerris1

Excellent, my glorious minion necro is continuing it's journey to being top tier


HardRantLox

I'm just glad my stupid Golem will never get stuck in a map and stand there like a big derp cos it couldn't path to the enemies I told it to smash. HULK LEAP! PUNY MOBS! :D


BigAnalyst820

several hefty sorc nerfs and some minor buffs what the fuck is going on?


RoofComplex1139

It feels like - YOU WILL PLAY BARB AND ENJOY IT!


[deleted]

Season 2 people thought ball sorc would dominate but it turned out to be Barb. Season 3 there were hopes for lightning storm druid but it ended up being Barb. Season 4 was all about minion necros except Barb dominated again. Season 5 there might not even be a contender. Glad they’ve sorted the balance issues in Barbablo.


UpDown

I feel like they keep barb strong because certain top streamers love barb


PromotionWise9008

They love barb because this class is that strong. That's easy maths 😆


soonique

Honesty, it took me 4 seasons to play Barb. It’s only been 2 days and I have already got it to 100. Barb go brrrr, good fun


SleepCoachJacob

Just take Sorc out of the game already. They've had literally a year to fix this class and they just fucking can't


PromotionWise9008

They upped druid spells 2x. I was excited to see sorc being upped finally. I was shocked when I started reading sorc notes. They're fcking kidding us. Okay, let's see how far the new lighting build will go… I guess that's another season of only one viable build (I don't wanna count firebolt abomination - literally the worst build ever gameplaywise.


kwietog

Diablo is a barb game and other classes are just living in it.


asmallrabbit

D4 sorc devs are a joke. I would love to see them try and play live on stream and justify any of their decisions.


eatswithspoon

Devs: A nice QoL change would be to let sorcerers rez right next to their bodies since they're dead all of the time. Lets do that!


Ill-Juggernaut5458

Season of the Barb, Part IV


dusters

Somehow Bab returned


Pandeyxo

Another barb season, yeay. Almost like we have been playing barb for 1 entire year


stickyWithWhiskey

I'm a casual who just returned from S0 a few weeks ago and it's comical to me just how insane Barb feels compared to, well, everything else. I rolled a Barb a few hours ago for the first time and I'm already in my mid 50s facerolling wt4. I bet i can be 8/12 on everything and already bored of it by Monday if I no life tomorrow. What the hell took me so long?


Pandeyxo

I feel you bro. The worst part, it has been like that for the 12 months now. Nothing changed. They simply can’t balance barb.


feed-my-brain

They don’t need to balance barb. They need to bring the other classes up, A LOT, to compensate for barbs having 4 main weapons, two of them being two handed getting the big buff multipliers on aspects. Sorc could get their third enchantment back, druids could get their pets super buffed like minions, necro are pretty much there and rogues just need new kits/builds. Seems like rogue is always the one with the fewest amount of op builds pop up each season. Albeit, I’ve never played rogue as it just hadn’t made it to the rotation yet (next season starter). It seems like I never see a lot of rogue specific content on YT and such but all the other classes I see a ton for.


ForgottenCrusader

Nah necros arent up there,barbarians are on a league of their own


shapookya

The problem is that enchantments and spirit buffs are not tied to anything gear related. So they won’t scale into late endgame


jbwmac

Let me preface this by saying I love D4 ever since Season 4 improved so much. But these class skill devs are total clowns. Sever and blight needed 10x buffs to be competitive, so they nerfed its key aspect Blighted by 66% and only buffed those two skills by 50% and 30% respectively. A net nerf to extremely underpowered builds.


Soulsunderthestars

Tona of conj additions. Conj builds might be buffed. If you can play FO with wintergladd and it counts as the cast, then this might be a rebalanced of the nerf beforehand. That's a decently big multiplier that scales and helps your resource gen. Sorcs being able to use uniques might be hidden power we haven't tested yet. Azurewrath and doomvringer come to mind. I still expect them to be dead in a ditch, but I have a feeling the minmaxer streamer community will possibly find something in the ptr


CyonHal

As someone who has tried, and tried, and tried to make conjurations work, they don't. They hit like wet noodles and don't scale at all. The buffs in this patch don't change that. They are lucky hit proc generators and buff you with conjuration mastery, that's it really.


Soulsunderthestars

In fo builds conjunctions add a bit of damage outside fo procs, it wasn't the main focus and even then they did a lot. People mathed it out and it was decent We don't know what's going to be new, but them adding more casts may signify something in terms of a unique. If you were trying pure conjugation, yeah that sucks because you can't generate them fast enough, that's where winterglass made that a viable option. It's possible they add some conjugation unique and it breaks that build wide open, we don't know yet. I'll wait for ptr to see what happens and make my judgements, but I still expect nothing right now


EnderCN

Druids got some hefty buffs and Sorcs didn’t seem to get much. Both classes also got a couple of nerfs as well. Better loot for treasure goblins again.


Karltowns17

Not really. Shepherds aspect used to give you a 180% [x] damage multiplier. Thankfully they completely reworked shepherds so it doesn’t work with core skills and compensated by buffing most core skills by 80% [x]. You free up some aspects but not enough to make up the total dps loss, but the biggest benefit is druids don’t have dead skills. Additionally storm skills were heavily reliant on the thunderstruck passive being uncapped and could easily get to like 160% [x] multiplier whereas now it’s capped at 40%[x]. But there were some other buffs so maybe it kinda works out power wise. TLDR: thankfully shepherds isn’t the meta anymore but it appears on the surface that druids actually received a net nerf. But not having dead skills is huge just for how people engage with the class so at least it’s potentially a stronger baseline I suppose to start with and buff from there. Maybe I missed something big in there though.


UgandaJim

The Earthen Bullwark change makes it finally somewhat usefull. But Thunderstruck ist a heavy hit. If Druids go out at least breakeven its luck.  And the nerf to Debilitating Roar is also a major letdown


TMDan92

Buffing Cataclysm and neutering Thunderstruck seems to be the lightning trade off.


CyonHal

Storm builds didn't use cataclysm. There's no tradeoff if people probably still aren't going to use cataclysm, it's just a nerf.


Shanochi

Druid td:lr it's a nerf no matter how you looks at it. They didn't compensate it right.


Karltowns17

Correct. Druid’s are weaker in the ptr than they are in season 4.


Sagybagy

So still barbarian, barbarian, and barbarian.


Puffelpuff

Lightning skills now can´t be played as human anymore. They have literally 0 more multipliers as aspects and have to be played as werewolf or shapeshifter to get any dmg out of them. This sucks so fkng hard, i can´t believe they did not compensate this in any form.


LiveCelebration5237

Didn’t realise about this but lightning storm in human form was my fav build so I’m abit annoyed if it’s receiving bug nerfs plus I don’t want to be a bloody animal all the time , let me be nature man not wolf the cast lightning thematically it doesn’t make sense , Druid dead now for me if they keep that change


Drekor

Might want to read the notes again. Druids got nerfed... pretty badly. Shepard aspect and Thunderstruck got nuked from orbit.


UgandaJim

And Debilitating Roar 


gmotelet

That's just them telling everyone they should just switch to barbarian if they want a functioning class


str8jeezy

No. They nerfed sorcs pretty heavily.


CWDikTaken

Well judging by the numbers, the damage seems to break even, not only do you lose the companion aspect which you lose about 160% multiplier or so (correct me if im wrong), you also lose thunderstruck now it is capped at 40, you use to be able to get like 150%-200% multiplier. So them doubling the base damage is like giving 100% multiplier to every skill, and yes now you can use other aspects other than the companion one which will increase your damage but I don't think it is that much of a buff though.


Karltowns17

Yeah it’s a positive move design-wise. But it actually appears that druids saw a small net nerf in overall power level with these changes. I hope it’s a stronger base to build off at least.


CWDikTaken

Yeah, I thought we were going back to grizzly rage builds but the CD got nerfed so it kind of annoying to play around, I think they might need to triple the base damage or make storm build not require tempest roar so they can run shako.


Karltowns17

Yeah they need a full rethink on tempest roar. If they want it to be “mandatory” for storm/wolf builds they really need to buff the item significantly. All the affixes are awful atm. It’s so weird/annoying when everyone else is running around with a shako with CDR/max life/20% DR and druids have a helm with max spirit, poison res (which every druid already automatically caps through their paragon) and some tiny additive damage numbers.


ImplicitsAreDoubled

Ice armor, flame shield nerfed. No defensive replacements or additions added as of right now. Totem and focus implicit changed to lucky hit chance. I hope someone PTRs the fuck out of sorc.


WindpowerGuy

Sorcs can now use Swords, I'm not sure, but couldn't that be a buff by itself?


Hiddenshadows57

Azurewrath could be an interesting sorc weapon.


FunkyHat112

As is, there's absolutely no universe where any endgame sorc with any build gives up an aspect and set of tempers for an item that adds as little as Azurewrath adds. I could see Doombringer *potentially* making the cut 'cause Sorc can benefit from the extra element if they're running Tal Rasha's, but that's quite niche.


RoseDragonAngelus

>> No longer gains increased Shield based on damage. We, sorcerers, are definitely gonna be eating shit and pushing up daisies


Netsuko

Fire shield also starts its CD after it ends. We will definitely need SOME sort of survivability buff. But at least it gets rid of the degenerate infinite flame shield stuff. That was just awful and would never have been healthy.


RoseDragonAngelus

Yea, I don’t have an issue with this change. It needed to be fixed, but to then absolutely gut the rest of our survivability was batshit insane


Netsuko

I honestly don’t get the reason why they removed the damage added to shields. It’s not like shields lasted very long anyways in endgame. But I am excited. Almost all changes and additions sound great.


RoseDragonAngelus

It was easy to have the ice armor last the full duration, and they added a temper for ice armor duration, but then nerfed ice armor to the point where the duration will never be met in end game. One hit and it’s gone.


Daepilin

40% of sorcerer Max HP is nothing. That's still not even 5 digits for a Decently progressed sorcerer...


never-seen-them-fing

This feels like the Monk mitigation nerf from EQ all over again. I swear every game I play, you can be guaranteed whatever class I pick will be shit on and ruined for no reason. Sorcs aren't OP, so let's nerf their survivability across the board for no reason. And also buff barbs again. And ignore Druids.


Sagybagy

I just finally gave up this season. Was excited to get in and play with all the new changes and more things being viable. Better build variety. But it’s still Barbie, Barbie, Barbie and now Necro bring up the rear.


D4HCSorc

Someone in charge at Blizzard absolutely detests sorcerers and licks barbarian nuts.


svanxx

They don't like Druid either.


ElonTheMollusk

Too busy banging bears in BG3 that they forgot about D4.


Endulos

The devs claimed they used D2 as a basis (Or so I've read) and it seems to me that they're purposely doing this shit to avoid Sorcerers becoming super strong like they were in D2. Nevermind the fact this is a completely different game.


whitesuburbanmale

What kills me is that sorcs were just strong because the gear requirements in D2 were minimal. A well geared paladin was arguably stronger than a well gear sorc. People picked sorc for mf hunting because tele was inherent and mf gear was fairly easy to come by for them. It's not like they were heads and tails above everything else, they just needed less to get there.


D4HCSorc

And then when creative sorc users succeed in finding a way despite their efforts, they nerf the F\*\*\* outta whatever technique was made effective. It's almost like we're playing against the devs instead of against demons... or wait..


hell2809

I paid 70$, I want my screen to be filled with explosive shit, flying objects and bunch of elements falling from the sky, not a dude hitting shits with 2 swords or ballet dancing.


whydoibothertoo

World Bosses are now more resilient to damage. Hopefully this means they last more than 2 seconds


Beastmode3792

It's flattering when they only last 2 seconds though


MyRealUser

2 whole seconds is when half the group is afking or just not paying attention


Arath0118

That's the proper way for minion necro to play it


dabi17

avarice literally jumped out as a corpse


Iroh_the_Dragon

I sure hope so… Missing a world boss just because you were a literal 10 seconds late feels REALLY bad…


semi801

That’s what she said


Eidosc

These Sorc changes are a joke, right?


svanxx

If you add the Druid changes you have enough material for a standup routine.


Drunkendaze

Another rays fan!


Epsevro

So the acknowledged that sorc sucks so they nerf the class to oblivion What out of touch dev team


Practical-Ranger539

Acknowlegde sorc sucks, lets nerf, Acknowledge barbs are to strong with there weapons, lets buff them more.


SteelCode

And refuse to enable more weapon slots for the other classes so balance is never possible!


bewger

Doesn't feel like Sorc got a buff, overall. I'm gonna run a chain lightning sorc. I bet there will be a lot of those.


Korghal

My incinerate Sorc is losing a whooping x50% dmg from Burning Instinct getting capped, lol what. The buff to Engulfing Flames and Combustion wouldnt even break it even.


MyCoDAccount

Good thing I got my fill of Incinerate this season. Just like Lighting Storm Druid last season. A magical moment in time, never to return.


bewger

Yeah, I have x125% right now. I can't think of any decent fire builds for S5. Blizzard still seems viable and that chain lightning unique seems fun. Hopefully, the unique rework adds more variety to sorc builds.


Korghal

Flamescar still can't compete with Tempered weapons and a 2H staff being a whooping 510% multiplier to Incinerate. They have to buff it tremendously and make its unique effect not a meme if the build is to have any hope next season.


Snarfsicle

They got some buffs then got a bunch of Paragon nerfs. And the sorc Paragon board is already one of the worst boards there is.


Anatole-Othala

Thats what other class players dont get. Ok, they capped everyone. But ours was already shitty uncapped lol


IsaacBriggs

Yeah, going from 150% to 40% is going to be terrible.


PooperJackson

Let's be honest,  patch notes for this game are mostly pointless.  Whatever bugged interactions exist will make the best build, as has been the case every season.


how-could-ai

We've got to give them a ton of PTR feedback on sorc. That said, this is insane: Aspect Of the Firebird * Gain the Flame Shield Enchantment for free. * When Flame Shield activates, Meteorites fall around you dealing (50%-70%) Fire damage.


CyonHal

With the flame shield nerf coinciding with this the only thing I like about it is it gives you some protection while playing hardcore without sacrificing an enchantment slot. That said, just give sorcs their third enchantment slot back please.


pedrofell

Druid buffs: Base spell damage gets doubled Sorc buffs: Your base spells get 0.01% more damage, but 3s more CD on teleport


CWDikTaken

Well druid loses like 300% multiplier between the aspect and thunderstruck.


Ill-Juggernaut5458

The core skill buffs for Druid are coming from the deletion of Shepherd 180% multiplier (only affects companions now) and the nerf of Thunderstruck from 160% to 40%. It's actually a nerf in terms of damage. Don't worry, Druids are still clearly the worst class.


phly

They had us in the first half not gonna lie. Druid will still do about 18 damage. They didn't compensate core skills enough with the Thunderstruck + Shepherds nerf.


Iroh_the_Dragon

I reeeeeaally wanted to main a druid in this game, but it’s clear they’re never going to properly balance the classes. Looks like I’ll just have to settle with rogue. :/


DanBanapprove

Necro: Bloodwave dmg from 150% to 450% Sorc: Inferno base damage increased by 20%


suazoom

All things shown in the campfire are W. But honestly after reading this patch, I want Blizzard to remove the Sorc from the game completely. They don't know how to fix this class. Sorc needs at least a 100k barrier to survive at high content and all they do is nerf the barrier of ice armor to the ground, so why do you need to buff this skill at the last patch to kill it completely at this patch? A 40% barrier of 22k hp is a 10k barrier, getting one shot of a normal mob in pit 100 is still dead. Do they know the only way for Sorc to survive in high content is the permanent flame shield and this is lame? Why increase the cooldown of teleport 3s more? Do people can't have fun in this game? Why are all the legendary paragon nodes of Sorc being capped now? They are the weakest in temp of dmg deal in the game right now alongside Druid. Why are Sorc's paragon nodes being capped and other classes don't? What is so wrong with this class?


Fenrir007

>Why increase the cooldown of teleport 3s more? Do people can't have fun in this game? Meanwhile, Barbs can Leap with 0 cooldown with just a single aspect (just gotta make sure you land on 2 mobs or on a boss, something very easy to do), and Leap essentially works just like teleport, including phasing through walls.


PooperJackson

I hope they completely rebalance the game, all the damage numbers..multipliers, literally everything for the expansion. It's too much of a mess right now.


Instantcoffees

I'm not getting the expansion unless they figure out their class balance to some degree. I was playing Sorc this season and already had to get insane gear to even slightly compete with Barb in endgame. They now removed the only thing that allowed Sorcs to actually do endgame. This is just wild.


Lazerdude

Don't see Sorcs/Druids catching up to the rest for S5. Maybe S6...but then everybody will be playing the new class, lol.


xdemonwitch

They are doing ptr before season so these aren’t final


Anatole-Othala

Last time they nerfed our FO before launch so I wouldnt count on improvements to anyone other than barbs


esvban

if anyone posts a half decent sorc build with the new lightning pants, it's just gonna get nerfed pre-launch :(


Own-Height-3303

That just means they'll hit them again like with Frozen Orb while buffing bullshit barb... again lmfao.


BigAnalyst820

oh, they certainly aren't final friendly reminder that they nerfed the shit out of frozen orb after the s4 ptr


Pandeyxo

Wouldn’t hold my breath on them buffing sorc mid-PTR. Last time they just nerfed sorc even when people said pls buff lol


dragoshiq

How tf do they nerf Sorc by caping multipliers while barb is hitting for Billions of damage? How anything of this makes sense? I don’t want to bash my keyboard 10 times per second to do damage, like wth?


wilson81585

They capped a bunch of those multipliers for different classes including the Barb bleed one and poor Druid with their storm one.


Lurkin17

Holy fucking sorc nerfs. what?


Arath0118

Hey, at least we can use maces with their native ... overpower damage ...


Tsukiyumi1987

That change to the off hand affix from CDR to lucky hit is a nerf to anyone that uses an off hand. Like wth is that even about?


Mukzington

Flame Shield Cooldown begins when Invulnerability ends. This pretty much kills the perma flame shield right?


msoulforged

That's the plan


Instantcoffees

I understand the nerf, but they should have given substantial buffs in return. This almost completely guts endgame for Sorc.


FunkyHat112

Not merely ‘pretty much,’ it’s fully removed now. I’d rather they have changed Flame Shield to not be full invulnerability but let it stay at 100% uptime. As it is, Blizzard probably thinks they’re helping things by kneecapping the current Sorc endgame solution for defense (and it absolutely did need to be removed), without realizing the class does not have a functional fallback.


CyonHal

Invulnerability skills are nice as an "oh shit" button or planned usage during key moments of a boss fight, for example whenever a shade boss ability pops up in the pit. I think it has its place in the game.


Pandeyxo

Considering they also nerfed so focuses don’t have CDR anymore, yeah, no way you can reach the required CDR/shield duration buff to have it permanently up.


Pandeyxo

Everyone: PLS BUFF SORC AND DRUID Devs saying: Yeah we see druid and sorc are weak. Devs work: - Don’t change barb (otherwise rob loses his job) - Rework rogue - Nerf necro’s best build, buff others - “Buff” druid - Nerf all sorc defensives, including teleport for whatever reason, nerf major core paragon traits but give them some very low % buff on core spells so they can’t say we didn’t buff! Genius! No but fr, the devs are so out of touch with sorc its insane. At this point they can just remove the class and focus on the 4 others. Sorc has been struggling since pre-season and only had time to shine when some interactions where broken beyond believe (ball lightning, infinite shield) while other builds where 10x worse. Meanwhile rogue and barb have been one shotting bosses for 4 seasons now while having 5x more hp with 10 different builds each.


Fapsical_Giant

The "buff" for druid comes at the cost of a massive multiplier nerf to them, it will probably net at a slight nerf but does bring back some options to the builds which helps alot.


Pandeyxo

Will edit it, thanks!


TheoryOfRelativity12

Season 5: Season of the Barbarian Vol. 5


ixskullzxi

Yeah. Getting old at this point. No reason a class needs to be hitting for billions more than the others


conundric

The teleport nerf is insane to me.... Or any mobility nerf... There is no other reason to do this other than to slow the pace of the game.


Background-Sentence2

They noticed not enough Sorcs were dying to the Waller affix. They wanted to fix that.


CyonHal

>Debilitating Roar >Damage Reduction decreased from 70% to 40%. Okay.. they definitely hate druids. Challenging shout untouched but they nerf this to hell? LMAO


DrKingOfOkay

“Resplendent Sparks and Scattered Prisms will no longer be automatically picked up. Additionally, these items can now be found in the lost items Stash if forgotten when they drop.” Most pointless update ever.


crazydavy

Nah they’re an important drop so it’s nice to know when you actually get them


Reaper2629

Current design means your pet auto-collects them, so you don't have to really worry about it. This change means you could actually lose them, because the pet won't auto-collect and forgotten items in stash caps out at 10. It's a pointless change that just makes it worse overall.


NewMathematician9442

Can’t wait to lose those Sparks because your stash can’t hold more than 10 items!


ithinkispeakformysel

Sorc survivability is even worse?? And some of the more versatile damage passives get nerfed? I like change, but how about some love?


crayonflop3

Dude wtf are they doing with sorcs? Minimal increases to some skills and complete nerfs to defensive and legendary paragon nodes? I don’t get it.


Deathblo

Even druids debilitating roar got hit by like 30% just why...because they buffed the ultimate? What if they don't use the ultimate blizzard?!


Birdir21

Sorc is already shit compared to the other classes except for druid, so why all these nerfs?? S5 sorc is going to blow


svanxx

Druid got nerfed too.


FreeDaemon

Blizz needs to demo some viable sorc and druid builds running deep into the pit. That will never happen of course.


Daepilin

They will just reference the infinite Flame shield build and say they will finally bring down sorcerer to expected levels with s5... That expected Level is obv the delete character Button...


RoseDragonAngelus

If they wanted the devs to do it, it would be the first time any of em ever touched the classes.


Distinct-Race-2471

Sorcerer Fixed an issue where Vyr's Mastery applied to Non-Shock Skills. Lol


Nuvoc

WHAT IS THE ISSUE WITH BUFFING SORCS AND DRUIDS, I WANT TO RAIN METEORS OR ICE


Arath0118

Well, that would make sense, and is therefore wrong.


SpiritualScumlord

It's insane to me how few abilities and passive there are in this game and blizzard still can't seem to balance them 🤣


blazingbazooka

I'm not so sure about these Druid changes so far. Getting rid of Shepherds and capping Thunderstruck makes these 'buffs' not as impressive as they look. Somebody smarter than me can do the math but I'm skeptical.


Square-Formal9928

Not sure why you are downvoted. This is true, at best this results in no change, but overall seems like a nerf. The only advantage is this is a better baseline moving forward for the next round of buffs. Hopefully by then they get a clue on what they are doing with Druid.


Throwedaway99837

Lmao they fucking buffed Bash what the fuck is wrong with these people?


Strong__Style

Every class got some sort of nerf to combat except for the favored Barbarian.


IsaacBriggs

Burning instinct nerf is a severe kick in the teeth.


ixskullzxi

Yeah but now our hydras can have 9 heads /s


Sebik604

Sorc is forgotten man. They literally nerfed druid and sorc got some nerfs too lmao... TP cooldown nerfed for some reason and meaningless buffs


horaiy0

They didn't forget us, they made changes to the class. They just hate us, so the changes make us worse.


CyonHal

They distracted sorcs with a shiny new chain lightning build while nerfing everything else, lol.


CyonHal

>Burning Instinct Critical Strike bonus reduced from 1% per 25 Intelligence to 1% per 50 Intelligence and now caps at 40%|x|. Oh thank god, fire sorc was way too strong, thank you for nerfing this OP build blizzard. Now you need 2000 intelligence to get it capped. Lmao. Garbage node now.


Ill-Cartographer2301

Can they please let each player pay to open the Pit, and then get the same amount of reward materials at the end? We want to be able to play with our friends and not be penalized or having to rotate who opens the pit. Please let each player in the party pony up to open the pit and get the same amount of rewards. Thank you.


Browneyesbrowndragon

Has anyone outright asked them why they hate sorc so much ?


Blood-Lord

Finally my sorc can use a azurewrath. Lol thanks blizzard! To add to this I hope they tweak and adjust some uniques. Some were severely lacking.  Side note: for those who don't know azurewrath is a phase blade and all classes could use them in D2. 


yellowjesusrising

RIP sorcs


nuggins

No mention of official Pit leaderboards, for directly ranking oneself against others and inspecting top builds, is disappointing.


WashombiShwimp

Some beefy changes to Landslide and once again Pulverize for Druid but nothing new to bring more variety in it’s build options. Yea I’m convinced we’re not getting significant changes to Druid or Sorc until the expansion. They acknowledge both classes need help so with my coping ass I’m guessing they won’t receive significant changes(new/reworked skills) until the expansion.


Racthoh

Blizzard absolutely hates sorcs using Defensive Skills. I don't think any other class has the "for each x skill not on the bar". Also I love how they want lightning sorcs to be melee, but lightning spear zooms around the room. Classic. Big fan of losing more CDR because off-hands don't have it as the implicit too.


Hiddenshadows57

If I'm reading these notes correctly, bash is remaining as multiplicative and the only OP build being killed is immortal firebolt.


Tubssss

I don't understand, they took away sorcererss immortal and to compensate they are nerfing Ice Armor?? When they made the change in Diablo 3 to only make invulnerable skills go on cooldown when they are not active, they at least lowered their cooldown heavily. Am I missing something or sorceress are just dead?


AsuraTheFlame

Sorc main forever and always, When I started Season 4 there were a variety of builds and power combinations that made that class feel powerful. Endgame some dropped off earlier than others. For a game that has so many abilities and combinations, I hate that there are usually 1-2 end game builds per class. I'm not saying every skill/build should be OP but I think the gap shouldn't be as far. You shouldn't have only one build capable of breaking say, Pit 110 and the majority of other builds can't break 90 etc because that forces people that are pushing to inevitably use the same builds.


GiveUpAndDye

I like that they are buffing other builds for Necro (blood, bone spirit, etc). But why nerf shadow necro? It makes no sense. Even if the items get stronger, we are no where near Barb level strong.


Throwedaway99837

“Shadow Necros were clearing t100 pits so it was obviously getting out of hand. We should buff Bash.” —*D4 dev team*


EmmyMurphy

Yikes, better luck in S6 or like after the official patch notes come out lol. This makes me have even more reason to not play. There are some decent balance changes overall but Sorc is still soooooo ick. Class is just hardly fluid at all 😔and feels super underwhelmingly bad on a casual level.


Mr_Rafi

Why are the devs so bad at their job? Why isn't Sorc getting a massive buff?


str8jeezy

And you guessed it. Sorcs got nerfed. Lol. By season 10 sorcs will have no enchantments and only 1 skill slot on the action bar.


Daepilin

So again, only a few % change for sorcerers and nothing fundamental... Why do I even expect anything of Blizzard nowadays...


RoseDragonAngelus

There are many significant % changes. Theyre just all in the wrong direction.


Own-Height-3303

Blizz: Yea maybe giving classes like Barb and Rogue multiple wep slots over the other classes is out of band and unfair Also Blizz: Buffs barb and rogue AGAIN while kneecapping Sorc, Necro, and Druid. Imbecilic


balahadya

RIP sorc. Back to necro or barb as usual I guess.


SleepCoachJacob

Just take Sorc out of the game at this point. They have no idea what to do with it.


Greaterdivinity

Missed the stream, but sounds like no social tools with the season? Damn, guess it's hoping that they ship with the expansion. Otherwise looks ok from the notes, will have to watch the stream later.


The_Almighty_GFK

It could still come with the expansion, this stream was strictly Season 5 PTR. Didnt talk much at all about the new expansion. July 18th is the next livestream where they are going to dive deep into spiritborn, so hopefully something there.


FullConfection3260

Oh, a unique that makes rogue immune; surely that won’t ve abused 🙄


DanBanapprove

This is mental. Sorc will be even worse than now.


eyb0s22

No one: Absolutely no one: Blizzard: sorcerer must be nerfed


malmal412

These are the worst patch notes since S1


Truest_grit

Word has it that barbs and necros sell the most RMT shop cosmetics. In other words: the metrics want us to play barb or necro. Product decisions are business decisions.


Background-Sentence2

Look at all those hardcore Sorcerer Nerfs. Cooldowns nerfed. Staff nerfed. Focus nerfed. All Defensive Skills nerfed. All Paragon Node multipliers nerfed. They even mentioned in the Campfire Chat that all Crowd Control Duration will be nerfed. Sorc now has zero defenses left, and they gutted the already bad damage even further. But hey you get shiny Chain Lightning pants that drain your mana like crazy in return. Oh, and we also gave you a 4-second cooldown nerf on your Chain Lightning enchants just so you don't get any stupid ideas.


azndragon98

Ice Armor Max Life Base Shield amount increased from 25% to 40%. No longer gains increased Shield based on damage. Flame Shield Cooldown begins when Invulnerability ends. Are you fucking kidding me. I guess sorcs have to have +100k life just to be playable. How are we supposed to kill bosses?


crzychuck

Devs say - “we’re trying to catch other classes up to barb” Devs - buff barb while nerfing other classes.


lewishoodmusic

Ultimatum?


BakiYuku

These sorc changes is this for real what the fuck em I reading no survivability buffs but nerfs less cooldown reduction because rip offhand implicit longer cooldown on teleport. No more gain more Ice Armor from attacks and there are even damage nerfs in there lol? What is this?


ridopenyo

Tell me you dont know what you are doing without actually telling me you dont know what you are doing. Im not even mad anymore, im more like dumbfounded by these dev's cluelessness on how Sorc should work.


CyonHal

So let me get this straight - they cut sorcs survivability in half, they remove flame shield from the game, so how are sorcs supposed to survive in the pit now again?


PR1NCEV1NCE

Sorc get rekt


Substantial-Form-248

The last news: The game change name to : Barbarian IV


Tempestrus

Wtf??? Burning Instinct nerf, why? Blizzard buffed Incinerate in season 4 only to nerf it to the ground in Season 5?? What is the point of this at all? So confusing. Who is in charge of these changes, these are hot garbage.


Hopelion

Why tf sorcerers best nodes are capped ?! 😭


pseudipto

Wtf is going on, basic skills are boring as fuck, why are basic skills being pushed to be meta I wanna do epic things not spam the same basic attack over and over even if it's powerful, that's so lame They really shot themselves in the foot when they made crit and vuln damage additive. The entire game and itemisation was balanced around them being multiplicative. Now attack speed is king and basic skills benefit from that stat the most.