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> I've applied to over 130 jobs and aside from a few freelance gigs, I've only been ghosted/rejected by any actual job. It's not ghosting if all you do is apply and don't hear any response. That aside, if you get calls/interviews from even around 10% of applications you're probably doing okay. If you've gotten nothing though, that suggests it is something within your control that is the issue. More on that later. > I wasn't able to work while in college or do any internships (personal health issues) and I was putting in so much time outside of being in class to actually work on my design projects. Aside from cashier/a few custom framing jobs prior to starting school, I have no real relevant job experience. Having internships can be valuable as a checkbox, but worth noting internships are also very overrated. It really comes down to the specific placement and what the intern is taught, and by whom. Internships should also be viewed more as equivalent to just another college course or two, not the same as true junior experience, but even then, a 3-4 month internship is *at best* just 3-4 months experience. It's not the gap people think it is, and any good senior/AD/CD/boss who knows what they're doing can get a fresh grad caught up as long as the grad themselves is solid, good work ethic, has common sense, willing to learn, etc. Anyone hiring a fresh grad to begin with should essentially expect no experience because even great grads from great programs will still have a ton left to learn, a ton of bad habits, they'd likely be slow, overly idealistic, simultaneously over-confident and insecure, the usual grab bag of grad traits. > I do have almost a decade of Adobe experience though, so that's a plus. I wouldn't put much weight into that, grads have a tendency to overestimate their software skills, and time doesn't really matter if over that time you weren't doing things properly. I started using Adobe tools at 14, so throughout high school and college, and yet was doing a lot of things wrong or inefficiently, as I quickly learned in an internship and early jobs. And I'd confidently say this is usually the case based on students/interns and juniors I've worked with, and seen online. I mean I'm not meaning to be a downer, just be careful about trying to fluff yourself up unless you really know it's a proper flex. ----- >Here's my portfolio. Overall format is good, it's nice you've put all your projects right on the main page and easy to view. But getting into your projects all your text seems to be center-aligned and all the text seems large and just dumped in, without really much or any thought. That isn't great and is a commonly mentioned criticism on this sub with portfolios. Right out of the gate with Epoch you have a runt/orphan on the kentrosaurus card. The dreadnautus card as well. Overall the cards and such seem fine, if not a big generic for how most games like this look these days. For the resources it'd have been nice if you had designed some icons and different templates rather than just state the specs as normal text. I'd like to see more of a focus around your process and development of the brand, cards, etc rather than so much spent on explaining the game. For example, what other logos did you consider, what other card templates and designs, icons, etc. More like what you did with the Fox and Crow project. Speaking of that, great illustrations and love the look, but just not much here for graphic design. We don't even get a cover. Given the limited graphic design aspect of a children's story book, a possible avenue for some design work could be marketing for the book, such as sales sheets for or ads for industry publications, posters for a book signing, that kind of thing. For Billa Bong game, I love the look of everything, and here you show more design elements and process, but you could show more. You could show flat spreads of the rulebook to show more layouts, could also provide a grid as process for that book. You show some sketches and such for the logo and game elements, but what about the packaging? Sometimes as well, showing that few sketches makes it look like that's all you did before running with the idea, so can help to show further steps in the process, things you considered once you had it in software, challenges you encountered, that kind of thing. Give us insight into the "journey" and why you made certain decisions, how you think. For La Brea, this is good for some process, I like seeing your other logo concepts and do think your chosen one was the best. But the poster is confusing. You have a repeated skull which isn't easy to make out at first and reads more as just a pattern, and then say "howling good time" except the primary animals seem to be large cats, mammoths, and sloths. None of which howl. The imposter syndrome one is just an illustration, so not graphic design. Illustrated Guide to Paleontology has the same issues as Fox and the Crow. The design element is very small as to be irrelevant. ----- Overall, you really have only 4 graphic design projects, of which 2 are board games, so not something that would typically be needed in jobs outside the board game industry. While there are elements of those projects as shown that would be applicable to actual business needs (packaging, instruction books or editorial in general), you haven't done much to highlight that, and haven't used those projects as a stepping-off point to add more deliverables that could be applicable (eg marketing materials). The two books could be expanded to be more design relevant, and the other projects could be expanded as I mentioned above, and in that case with these 6 projects in an improved state would be sufficient. In this case, as-is, if I saw your portfolio for a junior role, there are a lot of things I normally would have more issue with but I'd admit a bias in that I might give you a call because I personally like your style and some of the subject matter, so might give you a shot at an interview just based on that. But bias aside, there is enough weaknesses here that normally I'd have passed on you, and I think a lot of other people here would probably share that sentiment. But the positive is that a lot can be fairly easily addressed. I'd still put you above a lot of what we see here.


The-Anon-Artist97

I should mention that I have indeed followed up with many of the jobs I've applied for. Many have since reached back out and informed me the position has already been filled, or I never heard back from them. I don't want to make it seem like I'm not putting the work in. I have been. I actually did get onboared with a startup agency but due to something out of his control, I haven't been able to get much work through it. He was fully willing to work with me despite me not having the experience. Honestly I kind of feel like the school I went to really misguided me. I became very passionate about illustration, which isn't a bad thing, but now it feels like its my downfall because its all I ended up doing. I should mention my school only had a handful of professors so they were all familiar with my work and how I did things.


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> I should mention that I have indeed followed up with many of the jobs I've applied for. Many have since reached back out and informed me the position has already been filled, or I never heard back from them. I don't want to make it seem like I'm not putting the work in. I have been. I actually did get onboared with a startup agency but due to something out of his control, I haven't been able to get much work through it. He was fully willing to work with me despite me not having the experience. > > Sorry if I came off that way, I wasn't at all meaning to imply you hadn't really been trying. I've just seen it popping up a lot where people seem to expect a response from simply applying, or even feel entitled to feedback from that application. While some places can take longer, generally it's best to just assume if you don't hear back within 2-3 weeks it's a rejection, never to stop applying, and realize that if rejected it means either they didn't think you were good enough, didn't like you enough, or simply thought someone else was better in either of those two ways. But the person deciding that may or may not be sufficiently qualified themselves, may not like or want to be hiring, or it could be heavily subjective (as I acknowledged even in my critique above). In the end, it's just about odds. You can be great and do everything right and struggle, or you could be relatively bad and sloppy and land something quickly. It's just that the better you are and harder you work, the more likely things *should* work out for you sooner or later. It also routinely takes grads around 6-12 months to land a first real design job, and you're less than 2 months in, even if some of your colleagues have managed to find something. On that note, keep in touch with them. My first job was via a friend/classmate who tipped me off his place was hiring. He had no sway, I just was able to apply before the posting went live. I got my second job via another classmate who worked at that initial job but left before I did. Similar situation, they were hiring and I hadn't seen the posting, so they passed it on to me. Still had to apply, interview, and earn each job, they just weren't jobs I would've known about otherwise. >Honestly I kind of feel like the school I went to really misguided me. I became very passionate about illustration, which isn't a bad thing, but now it feels like its my downfall because its all I ended up doing. I should mention my school only had a handful of professors so they were all familiar with my work and how I did things. I made a similar mistake in neglecting web, I just liked print, so any situation where I had a choice I picked print. But that isn't something you can't overcome, and ultimately you are where you're at, so just keep at it like you said you are, address any weaknesses, keep expanding your skills and knowledge, and show to employers you're someone with a good head on your shoulders, good attitude, work ethic, etc. Honestly just basic competency and common sense can go so far these days because so few people seem to have it.


bachillens

this is more of an illustrator portfolio than it is graphic design. and you're actually a pretty good illustrator, but it's not going to help you get any standard graphic design jobs. also because its all a similar illustration style, you're lacking any showcase of range. i'd target companies that cater to kids with your current portfolio, but otherwise needs a bit of a revamp. (last thing do a proof - in your about page "...University in May 20204."


The-Anon-Artist97

Yeah most of my design projects evolved into illustration ones. These are all school stuff. No one corrected me or told me to focus more on design. They all thought I was doing enough. Idk if that helps or hurts though. Thanks for noticing the typo, i’ll fix that right now


Efficient-Internal-8

Just reiterating above comment. If you are applying for graphic designer open positions...you're not being considered as your portfolio demonstrates that you are first and foremost an 'illustrator' with some graphic abilities. As others have said, your illustrations are nice but not clear if that's your goal? For what it's worth, illustrators (even well known ones) get paid very poorly. Not fair, but just how the world is. If you want to pursue graphic design as a career, then your portfolio needs a lot of additional work/projects that demonstrate a true understanding of that skill/education.


Yoncen

It’s a tough market right now. My advice is to heavily network the people you know. Anyone and everyone should know you’re looking and hopefully they have a connection for you.


Fawlow

I don't have any advice for you because I also graduated recently. I definitely haven't got much luck with anywhere. I had one interview but of course, they went with someone with more experience :/ However, I want to compliment that I love your illustrations, you definitely have a good illustration skills and the boardgame stuff is cute! The colours really clash well with each other.


The-Anon-Artist97

Thank you! I don't wanna say "im glad I'm not alone in this" because it still sucks we're in the same boat. I had a similar situation where I did have an interview and they said they'd be in touch. Over two weeks went by and at almost 10 at night I got an email saying they filled the position.


PlasmicSteve

Your illustration work is top notch. You mention you're also an illustrator, but you didn't have to say anything – it dominates your portfolio, and that's certainly holding you back from getting considered for any design job. You say you know illustration is more for freelance – I agree, but then you either have to embrace that and aim this portfolio at potential illustration clients, or remove the freelance work from here and make this your design portfolio. You do show strong design skills in your projects, but the illustration skills distract. It's counterintuitive. But if you'd used only photos instead, and all the photos were amazing, you'd have a similar problem in that hiring managers would think you wanted to be a photographer more than a designer, and that you thought of yourself as a photographer more than a designer. That's problematic. Your illustration work is too good to simply abandon. I would look more into pursuing high-end illustration clients, like packaging agencies and gaming companies. It's possible. But know that having a single, consistent style is key to this. And then build another portfolio that's all design work, and use a rough mix of 50% photography and 50% illustration, and maybe some type/graphic-only solutions – text, lines and simple shapes. La Brea would work there, and Billabong with some reworking – zoom into that instruction manual and let people really see it. By making it small, in a square image that takes up about 1/3 of its row – in a mockup – 2-up – it just registers to the viewer as "I made game instructions" rather than having them be able to see the design and really assess it and absorb it and potentially connect with it. Subconscious or not, by showing your illustrations – again, great great work in them – so large and the most designed pieces like back of box, cards and instructions so tiny, you're telling people that design isn't important to you, and that will kill your chances. The good news though is that you have the skills and some of the work so you're not starting from scratch. For something like the example above, simply making those elements larger and showing them flat in addition to mockups will do wonders. If you can't handle a second portfolio website now, you could make a PDF supplement. In that case, I'd make the website about design and put your illustrations on a separate platform (Instagram, Behance, Dribbble) or a PDF and link to it from your About bio – "I also do illustration work, which you can see here \[link\]." Most people hiring designers don't need a designer to do illustration – at best it's an occasional benefit – so by only letting people who are interested see see that work, you'll be showing better judgement and satisfying them more. And then if you do pursue freelance illustration, if that's not a separate site, you could post a PDF somewhere that's downloadable and send people links. Sending a postcard mailer is the tried and true method to getting that kind of work. Just make sure that you test any PDF you post from an Incognito window – often the person who posts a PDF has access but no one else, which only gets discovered after they've sent the link out to lots of possible jobs and clients, with no response, and then they post it here for review. I hope this helps. More thoughts on portfolios here: [https://www.reddit.com/r/graphic\_design/comments/u14sxx](https://www.reddit.com/r/graphic_design/comments/u14sxx) And some standout portfolios to study here: [https://www.reddit.com/r/graphic\_design/comments/zloe42/ten\_portfolios\_to\_study](https://www.reddit.com/r/graphic_design/comments/zloe42/ten_portfolios_to_study)


ivycolored

i’m not a graphic designer but this sub shows up on my feed from time to time and i absolutely love your illustrations. good luck with everything <3