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[deleted]

Wow, really great work!


Ajaxsis

Thanks a lot!


Shiki_31

Excellent work on these. I'll see if I can provide some more detailed C&C on each portion of the models. ​ Overall, the palette is good. The skin doesn't quite stand out as well as it might, though outside of extreme closeups the highlights look excellent. As it stands the models are mostly oranges, yellows and then a bit of bluish-gray metals in between. A purplish or greenish undertone in the skin's shades might help the different parts of the model stand out. They're fine as they are now, though. I especially like the difference in the type of highlights between the skin and the hair. Clearly denotes a different texture/material. ​ To me at least, the gold stands out far more than the steel. This is probably intentional, but the steel might benefit from a slightly increased internal contrast. Deeper shadows in blue/gray perhaps? That might create problems with contrast between the blades and the weapon handles, though. ​ Basing, though perfectly good, might also benefit from some extra attention. If you've got a well-painted model with good contrasts between both areas and within colors, and then it's sitting on a monotone, cracked black... Doesn't look great, I'm afraid. Having played with lava bases myself, I know how fidgety the texture paint can be so drybrushing some highlights in there is difficult. There's also the fact that the actual lava seems to jump from red to yellow with no orange in between. Hmm... I'd suggest incorporating some variance to the basing. Maybe look up some images of lava fields and try to work from there? Since most of the models are orange, making the base the same color can be tricky. Some volcanic sandbanks would probably help with the flatness of the bases.


Ajaxsis

Wow! Thanks a lot for such a wide feedback! I don’t think that I’ll do something else with exactly these models but I have one more same box and will try to do all of it with it


Shiki_31

Colors-wise "flesh" as a color is mostly a desaturated and lighter-colored orange, so the palette for the moment is mostly orange with some blue-gray. The best results for contrast (whether in shading or overall palette) would come either from a direct contrast (cyan/turquoise) or a triadic scheme (orange/green/blue). Of course, you could stick to a monochromatic scheme and just run with it, it just takes more effort to pull off.


Ajaxsis

Color theory is something new for me at the moment, will try, thank you!


Shiki_31

Because color theory is pretty new to me as well (though I've begun to understand it), we can use this handy tool. [https://color.adobe.com/create/color-wheel](https://color.adobe.com/create/color-wheel) lets you pick what kind of scheme you want based on the primary color you want to include and what kind color harmony you want to have.


Ajaxsis

Thank you!


Ajaxsis

As I see the complimentary or split-complimentary scheme could be the best for miniatures, right?


Shiki_31

Those are the most striking. They are, however, harder to pull off than the basic triadic set which is in use for most GW official schemes. Remember when choosing colors that outside of contrast between colors, you can also have contrasts of saturation and brightness. You can toy with the brightness settings in the link to test things out. You can also slide the selectors towards the middle for desaturation.


usedtobeathrowaway94

GW running out of name ideas and just changing a letter: it's a new thing!