Iβd make this with a mod but bushes are considered autospawn meaning they will at some point respawn. This is why when placing a foundation over a bush, and itβs destroyed, it will eventually reappear. There is a population of bushes just like there is nodes and animals and the server will adjust that population depending on the player pop.
Ever notice that some bushes go away forever when you place the foundation, and other bushes will reappear as soon as the foundation is gone? Apparently not all the bushes are server entities. Some of them are entirely on the client side, probably tied to the map generation.
At some point the most "NPC" NPC will encounter that bush, not see the flamethrower and listen to the hidden guy in the voice chat who tells him to free the nakeds from their slavery for the clans. An update later the NPC splits the ocean to smoil. A few updates later and there are naked crusades, you know the drill.
Nice change though. As long as they respawn in a sane amount of time.
I'm not a developer but I have seen that mechanics like fire propagation and environmental destruction are often hard to implement if the original design didn't account for it. The engine is definitely capable of it but I don't know if it can happen at this point in development.
Other kinds of fireballs in Rust can already spread. Just some RNG on each flame tick and generation tracking making each new generation of fireballs less likely to spawn new fireballs, to prevent a runaway world of hell fire scenario.
Ever had a nice spot but you end up putting your door right in a bush? Or had a ghost bush not visible, but audible as you walk through your base.
Idk if it was the modded server I played on, but foundations would remove the model of the Bush if it was close enough, but the audio was still there.
I'd love that. I hate having grass sticking up through my base.
There's a setting to disable that one tbf
Whats the command
Quit.grass should get rid of it.
I googled what that really does... you almost had me tho
omg thanks man
No way this works
Grass displacement on in settings
Doesnβt it help when looking for a gun tho
MAKE IT BUN DEM
Wonder how many players are old enough to get this reference
did I ever explain to you the definition of insanity?
This is rust, so about ten
Crazy how rust is older than the average rust player
according to steam most rust players have their age set to 14-19
I'm pretty sure you can't access the rust steam page if you don't tell it you're at least 18, right?
πββοΈπ₯π₯π₯π₯π₯π₯π₯¦π₯¦π₯¦π₯¦π₯¦
My favourite mission in far cry 3
trees as well, and drop charcoal after burning them
yeah,cuz when you have electro furnaces you are always low on charcoal. It would be a great addition to them
Yes please! Let the deforestation begin!!
when farming animals, meat is already cooked
far cry?
Iβd make this with a mod but bushes are considered autospawn meaning they will at some point respawn. This is why when placing a foundation over a bush, and itβs destroyed, it will eventually reappear. There is a population of bushes just like there is nodes and animals and the server will adjust that population depending on the player pop.
No more bush campers around my base? Hell yea
yeah but the bushes burn for a few seconds and cause dmg
Would be a super cool addition to the game.
But how this are supposed to work? They are respawning after sometime like trees or burned forever until map wipe?
Same way bushes work when you build a foundation over them. They'll come back. Maybe in a different spot.
Love this idea. Great suggestion
Fun bush tip: you can place twig foundations over bushes and they will disappear
Ever notice that some bushes go away forever when you place the foundation, and other bushes will reappear as soon as the foundation is gone? Apparently not all the bushes are server entities. Some of them are entirely on the client side, probably tied to the map generation.
Yeah that is true.
Inbe4 your bush is in laumch no build zone
Oh right the military flamethrower...that exists
At some point the most "NPC" NPC will encounter that bush, not see the flamethrower and listen to the hidden guy in the voice chat who tells him to free the nakeds from their slavery for the clans. An update later the NPC splits the ocean to smoil. A few updates later and there are naked crusades, you know the drill. Nice change though. As long as they respawn in a sane amount of time.
That would be great but I don't even know if the engine can really do it at this point.
It's definitely impossible?
I'm not a developer but I have seen that mechanics like fire propagation and environmental destruction are often hard to implement if the original design didn't account for it. The engine is definitely capable of it but I don't know if it can happen at this point in development.
Perhaps you should watch the video, proving that it is possible. It's like, five lines of code.
Oh, I thought you meant like proper fire propagation. My bad.
Other kinds of fireballs in Rust can already spread. Just some RNG on each flame tick and generation tracking making each new generation of fireballs less likely to spawn new fireballs, to prevent a runaway world of hell fire scenario.
I can already hear the music (iykyk)
A horse and flamethrower running around on wipe day. Envisioning the salty tears as we speak.
My duo and I tried to set off 100+ fireworks with a flamethrower and burnt a third of them π
This hurts solos
It's okay, they respawn. Both the solos and the bushes.
As long as the bushes regrow, we good π
Foundations get rid of some foundations. This would be cool too.
but.....why?
Ever had a nice spot but you end up putting your door right in a bush? Or had a ghost bush not visible, but audible as you walk through your base. Idk if it was the modded server I played on, but foundations would remove the model of the Bush if it was close enough, but the audio was still there.
Bushes disappear when you place a foundation over them
For all the players who got DB'd by some grub hiding in the bushes.
Cuz its cool as fuck